Ship Select Code
With the use of the CWCheat Pointers Searcher, I have, at last, found a Ship Select code for the main game. Because it uses a Dynamic Memory Address for this value, it changes between games, unless you locate the source address (_C0 SHIP 1 SELECT (AI VERSION) _L 0x6017E928 0x000000XX _L 0x0000002C ... where XX is the hex equivalent of the ship value e.g. 01 (01 dec) is the USS Essex, 5A (90 dec) is the Vulcan Shuttle). Now that's been solved, here's a list of the playable ships/stations (see the Unused Models section for details of deleted ships/stations):
Federation Starfleet:
Mark II Target Drone

Travel Pod

Cargo Management Unit

Class F Shuttle

Mark 1A Freighter

Frigate

Destroyer

Light Cruiser

Heavy Cruiser

Dreadnaught

Excelsior

Starbase

Asteroid Starbase

Mark IV Space Station
Klingon:
Free Will Drone
Bird of Prey
Destroyer
Light Cruiser
Heavy Cruiser
Dreadnaught
Space Station
Romulan:
Drone
Mark 1A Freighter
Frigate
Destroyer
Light Cruiser
Heavy Cruiser
Dreadnaught
Space Station
Communications Array
Gorn:
Light Cruiser
Heavy Crusier
Orion:
Destroyer
Heavy Cruiser
Andorian:
Mark I Freighter
Vulcan:
Shuttle
Kantare:
Mark II Freighter
Other:
Doomsday Machine
Although there are supposedly different versions of the main Federation, Klingon and Romulan ships, their stats do not really change. Neither do the game models. The ShipData.txt lists different names for many of these, though. As the Klingon space station has weapons, it may be possible to add engine data to its entry in this file to allow movement.
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