Mortal Kombat: Deadly Alliance GBA Games


Unlike Mortal Kombat Advance, the two 3D MK games for the GBA got decent reviews. Which isn’t bad considering the limits of the hardware. Naturally, both games are based on Mortal Kombat Deadly Alliance, the game that dragged the franchise out of the Pit and live to fight another day.

On the face of it, MKDA has thirteen characters, with the sequel coming in at fifteen. But there are a few characters carried over from one to the other. So the roster for both games is as follows:

BO'RAI CHO (MKTE)
CYRAX (MKTE)
DRAHMIN (MKTE)
FROST (MKDA)
HSU HAO (MKTE)
JAX (MKDA)
JOHNNY CAGE (MKTE)
KANO (MKDA)
KENSHI (MKDA)
KITANA (MKDA)
KUNG LAO (MKDA)
LI MEI (MKDA)
MAVADO (MKTE)
NITARA (MKTE)
NOOB SAIBOT (MKTE)
QUAN CHI (MKDA/MKTE)
RAIDEN (MKTE)
REPTILE (MKTE)
SAREENA (MKTE)
SCORPION (MKDA/MKTE)
SEKTOR (MKTE)
SHANG TSUNG (MKDA/MKTE)
SONYA (MKDA)
SUB-ZERO (MKDA)

I can understand Scorpion and the two sorcerers being in both games, integral to the plot as they are.



What is interesting is that Johnny Cage is mentioned in the game’s coding for MKDA, but the game seriously glitches when he is selected via a code. Anyway, there’re twenty-four characters in all across the two games. Not bad. Of course, there are some more available to be unlocked in the Krypt ... in classic MK style. As the original arcade games were kings (and queens) of the palette-swap ninjas, more characters emerge if we count in the additional character versions in both GBA games:



REPTILE (SCORPION), ERMAC (SCORPION)



JADE (KITANA)



SMOKE (CYRAX)



SMOKE (SCORPION)



CHAMELEON (REPTILE)

Omit the brackets from the names above and you get the official monikers for these extra kombatants. So we get human and cyborg forms of Smoke, humanoid Reptile, Ermac and Jade. That brings the total to twenty-nine, or twenty-seven if you ignore the alternate versions of Smoke and Reptile.



I did try to change the kombatant names via codes, but could only do this on the Character Select screens. The names above the health bars in the fights are probably images rather than text.

There are some additional costumes to add to the official list for both games, which are inaccessible unless you are playing as Player 2. Codes for these have been around since the games came out, but you may want to use something other than the VBA emulator to play the game. So, carry out a search using the cheat program of your choice to find the relevant code. Select Scorpion at the menu, then do a search for 0. Press the right shoulder button to change costumes, then do a search for 2. Change the outfit again and search for 3, and again and look for 4. You should get a code at this point.




Note that I skipped 01 as a value. This allows you to play as the alternative costumes. In MKTE, you get the only main costumes for Sektor and Noob unless you are a second kombantant in multiplayer. Normally, they only have one costume selectable in the main menu.



VB MODE (0A)



THERMAL MODE (0B)



CLASSIC MODE (0C)



NIGHTVISION MODE (0D)



FROZEN CHARACTER (0E)

At the upper range of values (see values in brackets above), you get the costumes from the special modes, plus the one where you're frozen by Frost or Sub-Zero.




Oh, and you can play as Sub-Zero and Cyber Sub-Zero in the second game.



One curiosity is an alternate costume for Sareena, so that she has the same form as Noob Saibot (who is just a pallette-swap of Scorpion, by the way). Using a hex value of 0F, you can load up this version. I've used this value for other characters and none have anything like this, mostly just glitched colours.



However, the other characters have equivalent costumes, but their values are very spread out and individual for each kombatant. Here's the current list:

NOOB SAIBOT - 00
SAREENA – 0F
MAVADO – 20
REPTILE – 2F
DRAHMIN – 3F
HSU HAO – 4F
CYRAX - 60
NITARA – 6F
RAIDEN – 7F
BO RAI CHO – 8F
JOHNNY CAGE – AF
SHANG TSUNG – EF
QUAN CHI – FF

It took me a while to figure out Noob! Sektor and Scorpion remain elusive, although I suspect they may be within the gaps in the value sequence above. So these shadow versions may be a part of the random colour outfits that come with Krazy Kolors mode.




These do exist in MKDA in a similar form, but the characters are more like Noob in the console games, instead of just a solid shadow. The values are seem to be the same in some cases, e.g. Kenshi's shadow form is FF.

On to the arenas. Below are the listed levels for both games:

ACID BATH (MKDA/MKTE)
DRUM ARENA (MKDA/MKTE))
HOUSE OF PEKARA (MKDA)
KUATAN PALACE (MKDA/MKTE)
LAVA SHRINE (MKDA/MKTE)
LIN KUEI'S TEMPLE (MKDA)
LOST TOMB (MKTE)
LUNG HAI TEMPLE (MKDA/MKTE)
MOLOCH'S LAIR (MKTE)
PALACE GROUNDS (MKDA/MKTE)
QUAN CHI'S FORTRESS (MKDA/MKTE)
SARNA RUINS (MKTE)
SHANG TSUNG'S PALACE (MKDA/MKTE)
SPY FACILITY (MKDA)
THE ARMORY (MKTE)
THE PORTAL (MKDA/MKTE)
THE SWAMP (MKDA/MKTE)
WU SHI ACADEMY (MKTE)

Once again, there is some carrying over of content. Two levels are lost and five added in MKTE, bringing the total to eighteen arenas. So far as I can tell, there are no unused areas.

According to online reports, it appears you can use a link cable using copies of MKDA and MKTE. However, you have to be playing as Scorpion or one of the sorcerers, and the arenas may be limited to arenas that are common to both games. Will a Arena Select code that allows you to select other common arenas, work in such a multiplayer game? Having said all that, I have not been able to connect the two games, with MKTE saying it detects the original MKDA game, and then it boots you off the link. Oh well, someone might have better luck than me on this one.

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