Rap Sheet

Using the PC version as a source, the list of all of the perps in the final game has been collated:

CITIZEN
CAFFEINE DEALER
SQUATTER
PRISONER
LITTERER
LOOTER
ARSONIST
BLITZ AGENT
GILA MUNJA
JUDGE HUNTER
SKY SURFER
ROBODROID
ABC WARBOT
MUTANT
DEVIANT
ZED
RING LEADER
MEAN MACHINE
GILA MUNJA BOSS
CHOPPER
RAPTAUR
JUDGE FIRE
JUDGE FEAR
JUDGE MORTIS
JUDGE DEATH


GENERAL DESCRIPTION




CITIZEN

THE CITIZEN IS PLAINLY CLOTHED IN BLUE AND WANDERS AIMLESSLY AROUND MEGA CITY ONE.
WEAPONRY - PUNCH & KICK.
ARMOUR - NONE.
ATTACK PATTERNS - SEEMINGLY OBLIVIOUS TO EVERYTHING THIS ENEMY WILL EITHER RETREAT, ATTACK,OR SUCCUMB AND SURRENDER FOR THE CRIMES HE HAS COMMITTED.
VULNERABILITIES - RICOCHET BULLETS ARE ESPECIALLY EFFECTIVE AGAINST THIS ENEMY. AS THE CITIZEN DOES NOT THROW MISSILES, IT IS RELATIVELY EASY TO SENTENCE HIM.
MISCELLANEOUS - BONUSES CAN BE GAINED FROM ARRESTING THE CITIZEN.




CAFFEINE DEALER

GENERAL DESCRIPTION - THE CAFFEINE DEALER CAN BE RECOGNISED BY HIS LONG CAPE LIKE COAT.
WEAPONRY - PUNCH, KICK & SHOTGUN.
ARMOUR - NONE.
ATTACK PATTERNS - PREFERS TO SHOOT IT OUT, ALTERNATING BETWEEN A STANCE AND SQUAT WHEN FIRING.
VULNERABILITIES - TO AVOID BEING SHOT, IT IS BETTER TO FIRE FROM A LADDER OR PLATFORM ABOVE OR BELOW.A GRENADE WILL REMOVE THIS NASTY CHARACTER QUITE EASILY.
MISCELLANEOUS - WHEN ARRESTED,HE DROPS HIS CAFFEINE.COLLECT THIS FOR BONUS POINTS.




SQUATTER

GENERAL DESCRIPTION - THE SQUATTER IS CLOTHED IN A PURPLE AND GREEN BODY SUIT AND CAN BE FOUND ROAMING THE STREETS IN GANGS.
WEAPONRY - PUNCH, KICK & LASER RIFLE.
ARMOUR - PADDED SUIT.
ATTACK PATTERNS - HANG AROUND IN GROUPS COVERING EACH OTHER WITH LASER RIFLE FIRE.
VULNERABILITIES - THE MOST EFFECTIVE WAY OF DEFEATING THESE ENEMIES IS TO FIRE AT THEM FROM ABOVE OR BELOW, VIA LADDER OR PLATFORM.
MISCELLANEOUS - TRY USING RICOCHETS, AS ARRESTING SQUATTERS CAN BE A GOOD WAY TO GAIN EXTRA POINTS & PICKUPS.




PRISONER

GENERAL DESCRIPTION - THIS ENEMY IS UNMISTAKABLE IN HIS BLUE TROUSERS AND WHITE TOP.
WEAPONRY - PUNCH, KICK, THROWING KNIFE & MOLOTOVS.
ARMOUR - UNAFFECTED BY RICOCHET BULLETS.
ATTACK PATTERNS - BEING A FAST AND AGILE OPPONENT HE WILL RUN AT HIGH SPEED,THROWING KNIFES, MOLOTOVS AND A FLURRY OF PUNCHES AND KICKS IF ALLOWED TO GET CLOSE ENOUGH. THE PRISONER WILL NEVER SURRENDER.
VULNERABILITIES - IT'S EASIEST TO SENTENCE HIM FROM AFAR, VIA PLATFORM ABOVE, LADDER,STANDING BEHIND AN OBSTACLE,OR MERELY FIRING FROM OUTSIDE HIS MISSILE RANGE.




LITTERER

GENERAL DESCRIPTION - CLOTHED IN RED THE LITTERER WALKS AROUND DROPPING WRAPPERS AND TRASH WHEREVER AND WHENEVER HE PLEASES.
WEAPONRY - PUNCH&KICK.
ARMOUR - NONE.
ATTACK PATTERNS - WHEN SPOTTED HE EITHER CONTINUES TO LITTER,OR IF CLOSE ENOUGH ATTEMPTS TO KICK AND PUNCH.
VULNERABILITIES - IT IS EASIEST TO STAND AT A SAFE DISTANCE AND SENTENCE HIM.
MISCELLANEOUS - BONUSES CAN BE GAINED IF ARRESTED.




LOOTER

GENERAL DESCRIPTION - CLOTHED IN YELLOW THE LOOTER WANDERS AROUND PLANTING MOLOTOV COCKTAILS AND STEALING ANYTHING HE CAN GET HIS HANDS ON.
WEAPONRY - PUNCH, KICK, THROWING MISSILES & MOLOTOV COCKTAILS.
ARMOUR - NONE.
ATTACK PATTERNS - WHILST STEALING EVERYTHING IN SIGHT, HE WILL OCCASIONALLY DROP A MOLOTOV COCKTAIL ON THE GROUND WHICH MUST BE AVOIDED AT ALL COSTS.
VULNERABILITIES - IT MAY BE SAFER TO SENTENCE THE LOOTER ON SIGHT,OR TO USE RICOCHET BULLETS TO STUN HIM FROM A DISTANCE.
MISCELLANEOUS - TRY ARRESTING THIS OPPONENT TO GAIN A BONUS.




ARSONIST

GENERAL DESCRIPTION - CLOTHED IN BLUE WITH A LARGE FLAME THROWER,THIS IS A MOST FORMIDABLE OPPONENT.
WEAPONRY - FLAME THROWER & MOLOTOV COCKTAILS.
ARMOUR - INVULNERABLE TO INCENDIARIES AND RICOCHET BULLETS.
ATTACK PATTERNS - AT DISTANCE HE THROWS A BARRAGE OF MOLOTOV COCKTAILS. WHEN AT CLOSE RANGE HE USES HIS FLAME THROWER TO BURN OPPONENTS TO A CRISP.
VULNERABILITIES - SENTENCING THE ARSONIST IS BEST ACHIEVED FROM A SAFE DISTANCE.IT MAY BE NECESSARY TO RETREAT OCCASIONALLY TO AVOID THE MULTIPLE MOLOTOV COCKTAILS. ALTHOUGH ONE OR TWO GRENADES OR HEAT SEEKERS SHOULD DO THE TRICK.




BLITZ AGENT

GENERAL DESCRIPTION - THIS HIGH-TECH HITMAN IS WELL ARMED WITH A HIGH POWER LASER RIFLE AND CAN ONLY BE FOUND ON LADDERS.
WEAPONRY - HIGH POWER LASER RIFLE.
ARMOUR - NONE.
ATTACK PATTERNS - CLIMBING UP AND DOWN LADDERS TRYING TO FIND THE IDEAL ANGLE FOR A SHOT.
VULNERABILITIES - THE BEST METHOD OF ATTACK IS TO STAND DIRECTLY BENEATH, FIRING UPWARDS.THE BLITZ AGENT SEEMS TO FIND IT DIFFICULT TO FIND THE CORRECT ANGLE FOR A SHOT. IF APPROACHING FROM ABOVE IT IS BEST TO GET ON THE ROPE OR LADDER WITH HIM, CONSTANTLY FIRING IN HIS DIRECTION.




GILA MUNJA

GENERAL DESCRIPTION - THE GILA MUNJA IS A DEMON FROM POST-NUCLEAR HELL AND WEARS GREEN SKIN TIGHT TROUSERS.
WEAPONRY - RAZOR SHARP CLAWS.
ARMOUR - IMMUNE TO WEAPONS WHILST TUMBLING.
ATTACK PATTERNS - CONSTANTLY TUMBLING TOWARDS OPPONENTS USING IT'S RAZOR SHARP CLAWS WHENEVER IN CLOSE PROXIMITY.
VULNERABILITIES - IT IS BEST TO SQUAT JUST OUT OF HIS RANGE AND FIRE ON HIM AS HE STANDS.FIRING CONSTANTLY WILL GUARANTEE HITTING HIM DURING HIS BRIEF MOMENT OF VULNERABILITY.




JUDGE HUNTER

GENERAL DESCRIPTION - THE JUDGE HUNTER IS THE MOST RUTHLESS OF HUMANOID ENEMIES AND IS CLOTHED IN AN ALL BLACK BODY SUIT.
WEAPONRY - HUNTER RIFLE.
ARMOUR - IMMUNE TO ALL WEAPONS WHILST PERFORMING DEFENSIVE ROLLS.
ATTACK PATTERNS - FIRING IN MULTIPLE BURSTS WHILE CROUCHED OR STANDING.
VULNERABILITIES - THE BEST WAY TO DEAL WITH A JUDGE HUNTER IS TO HIT HIM WITH A GRENADE, FALSELY ACTIVATING HIS OWN DEFENSIVE SMOKE SCREEN,HE CAN THEN BE ARRESTED EASILY.
MISCELLANEOUS - ARRESTING JUDGE HUNTERS CAN BECOME CRUCIAL AS PICKUPS ARE ALMOST ALWAYS TO BE FOUND ON THEM.




SKYSURFER

GENERAL DESCRIPTION - THE SKYSURFER IS A REBELLIOUS CITIZEN WHO FLIES THROUGH MEGA CITY ONE ON A POWERBOARD.
WEAPONRY - POWERBOARD&THROWN MISSILES.
ARMOUR - NONE.
ATTACK PATTERNS - ONCE SPOTTED HE EITHER THROWS A MISSILE OR SWOOPS DOWN ON HIS POWERBOARD IN ORDER TO INFLICT SEVERE DAMAGE TO HIS OPPONENTS.
VULNERABILITIES - HEAT-SEEKERS WILL DO THE TRICK NICELY, BUT GOOD AIM IS MORE IMPORTANT.




ROBODROID

GENERAL DESCRIPTION - THE ROBODROID IS A SMALL, WELL ARMOURED CANNON-ON-WHEELS.
WEAPONRY - CANNON.
ARMOUR - FULL ARMOUR PLATING (INVULNERABLE TO EVERYTHING BUT HIGH EXPLOSIVES AND GRENADES).
ATTACK PATTERNS - FIRING IT'S CANNON IN QUICK SUCCESSION WHEN WITHIN RANGE. ONCE ALERTED, IT WILL MOVE LEFT AND RIGHT,PAUSING TO FIRE AT EACH TURN.
VULNERABILITIES - IT IS POSSIBLE TO DESTROY IT WITH A GRENADE,WITHOUT ENTERING IT'S FIRING RANGE.
MISCELLANEOUS - BEING SO LOW TO THE GROUND, IT IS SOMETIMES DIFFICULT TO SEE BEHIND THE RAILS OF INDUSTRIAL PLATFORMS.




ABC WARBOT

GENERAL DESCRIPTION - THIS GIANT ROBOT IS A FORM OF HIGH-TECH SECURITY GUARD AND IS FORMIDABLY ARMED.
WEAPONRY - MECHANICAL ARM SWIPE & HEAT SEEKERS.
ARMOUR - FULLY ARMOUR PLATED EXOSKELETON.
ATTACK PATTERNS - LAUNCHING HEAT SEEKERS AT LONG RANGE OR POUNDING OPPONENTS INTO THE GROUND WITH AN OVERHEAD SWING OF ITS MECHANICAL ARM.
VULNERABILITIES - ARMOUR PIERCING HIGH EXPLOSIVES AND GRENADES ARE THE ONLY WEAPONS CAPABLE OF DESTROYING THIS ENEMY. DUCKING, JUMPING AND RUNNING TO AVOID IT'S HEAT SEEKERS AND ONE OR TWO WELL PLACED HIGH EXPLOSIVES SHOULD BE SUFFICIENT TO DESTROY THIS ENEMY.




MUTANT

GENERAL DESCRIPTION - THE MUTANT IS A HALF-FORMED HUMANOID MADE OF SINEW AND BONE,DRIPPING AND OOZING WITH PUS.
WEAPONRY - SPONTANEOUS COMBUSTION ON CONTACT.
ARMOUR - NONE.
ATTACK PATTERNS - EMERGING FROM A CLONING TUBE, OR MERELY STUMBLING ABOUT,IT MOVES FORWARDS,ITS REMAINING ARM OUTSTRETCHED AS IF FOR HELP. WHEN IT NEARS, IT SPONTANEOUSLY COMBUSTS, CAUSING SEVERE DAMAGE.
VULNERABILITIES - IT IS BEST TO STAND OUTSIDE OF THE MUTANT'S WANDERING RANGE AND DISPATCH HIM WITH MULTIPLE SHOTS,BEING CAREFUL NOT TO LET IT GET TOO CLOSE. BETTER YET, TRY CAREFULLY STAYING OUT OF RANGE AND LAUNCH A GRENADE AT A CLONING TUBE,THE ENTIRE TUBE, MUTANT INCLUDED,WILL EXPLODE.




DEVIANT

GENERAL DESCRIPTION - THE DEVIANT IS AN APE-LIKE MUTANT, TRANSFORMED BY RADIATION OVER THE EONS.
WEAPONRY - KICK.
ARMOUR - NONE.
ATTACK PATTERNS - SWINGING BY HIS LONG ARMS FROM GRIP RAILS THIS OPPONENT MUST BE CONFRONTED WITH CAUTION.WHEN NEAR,HE SWINGS AND DELIVERS POWERFUL KICKS WITH HIS MUTATED FEET.
VULNERABILITIES - SINCE HE DOES NOT USE MISSILES, IT IS BEST TO FIRE AT HIM FROM A SAFE DISTANCE.




ZED

GENERAL DESCRIPTION - ZED IS THE LEADER OF THE SQUATTERS.
WEAPONRY - LASER RIFLE,MOLOTOV COCKTAILS & LASER SHIELD.
ARMOUR - SHIELD (INVULNERABLE WHEN CROUCHED BEHIND IT).
ATTACK PATTERNS - MOVING FOREVER FORWARDS, FIRING HIS RIFLE AND LOBBING COCKTAILS IN A SET PATTERN. WHEN CLOSE ENOUGH,USING HIS SHIELD AS A POWERFUL WEAPON.
VULNERABILITIES - IT IS POSSIBLE TO SQUAT DOWN AND FIRE WEAPONS BELOW ZED'S SHIELD WHENEVER HE STANDS. THE MOST EFFECTIVE METHOD IS TO FIRE MULTIPLE GRENADES AS SOON AS HE STANDS UP.




RING LEADER

GENERAL DESCRIPTION - THE RINGLEADER IS A BIG,BALD, MEAN-LOOKING ENEMY CARRYING A HEAVY BAT.
WEAPONRY - KNIVES,MOLOTOV COCKTAILS, GRENADES&LARGE BAT.
ARMOUR - NONE.
ATTACK PATTERNS - HE STAYS ON HIS LIFT, FIRING HIS MISSILES IN EVERY DIRECTION.WHEN CLOSE,HE DELIVERS POWERFUL BLOWS WITH HIS BAT.HE IS NOT VERY INTELLIGENT AND HAS NO REAL DEFENSIVE CAPABILITIES OTHER THAN A GOOD OFFENCE.
VULNERABILITIES - AT GROUND LEVEL,FIRE MISSILES OR GRENADES,BEING CAREFUL TO MOVE,DODGE AND RETREAT WHEN NECESSARY.




MEAN MACHINE

GENERAL DESCRIPTION - MEAN MACHINE IS PART MACHINE, PART HUMAN.
WEAPONRY - METALLIC ARM,FLYING ROCKET FIST.
ARMOUR - NONE.
ATTACK PATTERNS - MEAN MACHINE WILL EITHER LAUNCH HIS FIST AS A MISSILE OR USE HIS METALLIC ARM TO SMASH INTO THE GROUND CREATING DEADLY ROCK DEBRIS.
VULNERABILITIES - THE BEST WAY TO DEFEAT MEAN MACHINE IS TO KEEP AT LONG RANGE, FIRING MISSILES OR ALTERNATELY LAUNCHING MULTIPLE GRENADES, BEING CAREFUL TO AVOID HIS ATTACKS.
MISCELLANEOUS - WHEN HIT, THE DIAL BUILT INTO HIS HEAD TURNS, MAKING HIM MEANER AND FASTER.




GILA MUNJA BOSS

GENERAL DESCRIPTION - AN EXTREMELY STRONG GILA MUNJA WARRIOR RIDING A GIANT BEAST.
WEAPONRY - CLAWS, FIRE BREATH,POUNCE&MAN TRAPPING NET.
ARMOUR - BEAST IS INVULNERABLE TO ALL WEAPONS.
ATTACK PATTERNS - THE BEAST WILL CLAW, POUNCE AT CLOSE QUARTERS,OR BREATHE FIRE FROM A DISTANCE.THE GILA MUNJA RIDER FIRES A NET AT LONG RANGE.THIS MAN-TRAP ENCLOSES AND HOLDS ITS VICTIM FOR A FEW SECONDS, BEFORE BREAKING.
VULNERABILITIES - THE ONLY WAY TO DEFEAT THIS ENEMY IS TO HIT THE RIDER. SINCE THE BEAST OFFERS SO MUCH PROTECTION TO THE RIDER, IT IS BEST TO STAY HIGH. FROM THIS HIGH VANTAGE POINT, IT IS EASIER TO LOB GRENADES OR LAUNCH ANY MISSILES IN YOUR POSSESSION AT THE RIDER. THE GILA MUNJA IS PARTICULARLY VULNERABLE WHEN IT HAS IT'S BACK TO HIS OPPONENT.MOVEMENT IS THE KEY TO SUCCESS.




CHOPPER

GENERAL DESCRIPTION - A LARGE SKY SURFER LOCATED AT THE TOP OF HIS DOMAIN.
WEAPONRY - RIFLE,MOLOTOV COCKTAILS ON PARACHUTES & A POWERBOARD.
ARMOUR - POWERBOARD CAN BE USED AS A SHIELD.
ATTACK PATTERNS - ABLE TO FLY AND FIRE IN ALL DIRECTIONS (EVEN UPSIDE-DOWN). ALSO ABLE TO LAUNCH PARACHUTE MOUNTED MOLOTOVS. HIS POWERBOARD CAN BE USED AS A RAM AND A SHIELD.
VULNERABILITIES - ONCE HE IS IN SIGHT,LAUNCH A VOLLEY OF VARIOUS WEAPONS, TAKING EXTRA CARE TO AVOID HIS PARACHUTE COCKTAILS. GOOD AIM AND FIRE POWER MAKE FOR THE BEST STRATEGY HERE.




RAPTAUR

GENERAL DESCRIPTION - RAPTAUR APPEARS AS A LARGE GRAY ALIEN WITH LONG TENTACLES AND SHARP CLAWS USUALLY TO BE FOUND PROTECTING EXTRA LIVES WITH ALL ITS MIGHT.
WEAPONRY - RAZOR SHARP CLAWS & TENTACLES.
ARMOUR - TENTACLE SHIELD
ATTACK PATTERNS - ATTACKS IN CLOSE PROXIMITY WITH ITS CLAWS AND FROM A DISTANCE WITH ITS LONG TENTACLES.THESE TENTACLES ARE ALSO USED AS AN INVULNERABLE SHIELD IN ITS DEFENCE.
VULNERABILITIES - RAPTAUR IS VULNERABLE FROM BEHIND SO THE BEST COURSE OF ACTION IS TO GET BEHIND FIRING A VOLLEY OF POWERFUL WEAPONS INTO ITS BACK.




JUDGE FIRE

GENERAL DESCRIPTION - WITH THE UPPER BODY OF A FIERY SKELETON JUDGE FIRE LOOKS A MOST IMPRESSIVE FOE.
WEAPONRY - FIREBALL EMITTING TRIDENT.
ARMOUR - NONE.
ATTACK PATTERNS - CAN DISSOLVE INTO THE GROUND AND APPEAR ELSEWHERE AROUND THE MAP APPEARING FROM PILES OF BONES,UNLEASHING A VOLLEY OF FIREBALLS AS HE APPEARS.
VULNERABILITIES - IN ORDER TO DESTROY THIS JUDGE,HIS SPIRIT HEAD MUST BE FORCED FROM HIS CORPORAL BODY.IT TAKES A LOT OF FIRE POWER AND ONCE HIS SPIRIT HEAD IS FREE, IT ONLY FLOATS AROUND FOR A FEW SECONDS BEFORE FORMING A NEW BODY OUT OF PILES OF BONES.WHILST FREE, IT IS NECESSARY TO BOING THE SPIRIT HEAD AND TOUCH THE BOINGED SOUL TO DESTROY THE ENEMY.




JUDGE FEAR

GENERAL DESCRIPTION - JUDGE FEAR IS DRESSED IN BLACK WEARING A BLACK CAPE & GOLDEN HELMET.
WEAPONRY - MANTRAPS&PARALYSING GAZE.
ARMOUR - NONE.
ATTACK PATTERNS - IF CONFRONTED JUDGE FEAR IS ABLE TO TEMPORARILY PARALYSE DREDD WITH HIS GAZE,THEN UNLEASH A VOLLEY OF MAN-TRAPS INFLICTING A SEVERE AMOUNT OF DAMAGE.
VULNERABILITIES - MOVEMENT AND AVOIDANCE PLAY A KEY ROLE IN DEFEATING THIS OPPONENT.AS WITH ALL DARK JUDGES YOU HAVE TO BOING THE SPIRIT HEAD TO DESTROY THE ENEMY.THIS TAKES A LOT OF FIRE POWER AND SEARCHING THE LEVEL FOR THE NECESSARY EQUIPMENT COULD BE ESSENTIAL.




JUDGE MORTIS

GENERAL DESCRIPTION - JUDGE MORTIS IS A HIDEOUS LOOKING ENEMY LOOKING LIKE A CLOTHED SKELETON.
WEAPONRY - FEAR SKULLS.
ARMOUR - NONE.
ATTACK PATTERNS - JUDGE MORTIS APPEARS AND DISAPPEARS FROM PILES OF BONES IN AN ATTEMPT TO SURPRISE HIS OPPONENTS.HE IS ABLE TO BREATHE THREE FEAR SKULLS FROM HIS MOUTH AT WILL. THE THREE SKULLS DISPERSE TOWARDS HIS OPPONENTS INFLICTING DAMAGE UPON IMPACT.
VULNERABILITIES - MOVEMENT AND AVOIDANCE PLAY A KEY ROLE IN DEFEATING THIS OPPONENT.AS WITH ALL DARK JUDGES YOU HAVE TO BOING THE SPIRIT HEAD TO DESTROY THE ENEMY.THIS TAKES A LOT OF FIRE POWER AND SEARCHING THE MAP FOR THE NECESSARY EQUIPMENT COULD BE ESSENTIAL.




JUDGE DEATH

GENERAL DESCRIPTION - THIS FINAL JUDGE IS THE MOST FRIGHTENING OF ALL. A COMBINATION OF BRAINS AND BRAWN ARE NEEDED TO DEFEAT THIS AWESOME OPPONENT.
WEAPONRY - SUMMONING SKELETONS, TOUCH OF DEATH, GIANT HEAD OF DEATH.
ARMOUR - NONE.
ATTACK PATTERNS - BEING THE MOST FORMIDABLE DARK JUDGE,ATTACKS MAY COME IN ALL SHAPES AND SIZES.
VULNERABILITIES - LITTLE IS KNOWN ABOUT THIS ENEMY,AND AS SUCH VULNERABILITIES ARE SURELY FEW.
MISCELLANEOUS - IT MAY BE ADVISABLE TO COLLECT AS MANY PICKUPS AS POSSIBLE BEFORE THIS JUDGE PUTS IN AN APPEARANCE.

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