Driver 2 Demo (SLUS 90093)

The Driver 2 demo was released in both the US and Europe, although the former, like the original Driver demo, had a specific disc (SLUS 90093 ... sometimes also (mistakenly?) noted as SLUS 90094). This demo had the Havana level, with one mission where the player had to catch and ram another car. But why bother with this? Well, the overall quality of the demo's framerate is far better than the final game. Plus the level, unfinished as it is, is a glimpse into the development of a beta version.

Gameshark codes came to light early on, so that the whole level could be played, without having to be restricted to one mission. You started off on the main mission, but were able to drive off and roam around Havana as you wished. These early codes did not include any police cars, though.



These codes have since been refined by Hacc over at the GSHI forums (see below), where the Take a Ride mode starts in a different part of the city. Gamersin also found a way of allowing free-roaming without the use of a cheat device, by altering the name of (or deleting) the MISSIONS.BLK file and saving the game as a new image. Just make an image of the disc (try Ebay for copies) and use a utility like UltraISO to change the name of MISSIONS.BLK to something like MISSIONSA.BLK, then save the game under a different filename. Convert this using POPStation or similar program to an Eboot. Note: this does remove the option to play the original mission.

Cut and paste the following codes into the cheatpops.db (assuming you have custom firmware and CWCheat installed).

_S SLUS_90093
_G Driver 2 Demo US
_C0 Enable free roam
_L 30094494 0035
_C0 Drive Through Walls
_L 3009447F 0001
_C0 Invincibility Cheat
_L 300944E0 0001
_C0 Change Car Modifier 1
_L 300944C8 0000
_C0 Change Car Modifier 2
_L 300944C8 0001
_C0 Change Car Modifier 3
_L 300944C8 0002
_C0 Change Car Modifier 4
_L 300944C8 0003
_C0 Change Car Modifier 5
_L 300944C8 0004
_C0 Time of Day Dawn
_L 30094BFC 0000
_C0 Time of Day Day
_L 30094BFC 0001
_C0 Time of Day Dusk
_L 30094BFC 0002
_C0 Time of Day Night
_L 30094BFC 0003
_C0 Rain Off
_L 30094C00 0000
_C0 Rain On
_L 30094C00 0001
_C0 Back On Wheels Cheat
_L 3009447E 0001
_C0 Exit car (up + triangle)
_L 30012972 1000
_L 300D25E4 FFFF
_L 300D25E6 FFFF
_L 300D25FC 0000
_L 300D25FE 0000
_C0 Display Position
_L 30094A68 0001
_C0 Car Color 1
_L 30096AF8 0000
_C0 Car Color 2
_L 30096AF8 0001
_C0 Car Color 3
_L 30096AF8 0002
_C0 Car Color 4
_L 30096AF8 0003
_C0 Car Color 5
_L 30096AF8 0004
_C0 Car Color 6
_L 30096AF8 0005

The effects are as follows:


Car Modifier 1


Car Modifier 2


Car Modifier 3


Car Modifier 4 - Police Car


Car Modifier 5 - Truck


Car Color 1


Car Color 2


Car Color 3


Car Color 4


Car Color 5


Car Color 6


These codes do not work on the police car ...


Or the truck.


With the Take a Ride mode, the police are back in action ... well, to a certain extent. They will ram you if you get too close to them but, otherwise, they tend to drive into walls or create scenes of utter destruction along the roadside. The AI is not fully implemented in the demo, it seems.


The main attraction of this mode is the ability to get out of the car (using the Exit Car code), just like in the final game. No longer are you restricted to just one vehicle. You can wander around the city on foot and steal other cars, including the police cars. Don't try to steal these when they are pursuing you, though, or the demo will end.


Other aspects of the final game are there, but the secret car seems to be absent. Like certain areas of the game, the tunnels out on the extreme west of the city are prone to freezing up the game, with no way of activating the lift to bring up the secret car.