Although there are over 300 surveyed worlds in 2185, not all are colonised, and some remain outside of ICC space. Some are used as secret bases for military or corporate powers and thus their existence kept hidden. The known colonies inhabited by Man are listed below: there are many omissions, especially where security is considered paramount.
Acheron - A harsh, bitter world in the midst of terraforming. There are many deposits of heavy metals here, which offer the hope of future prosperity, and when terraforming is complete it could be a fairly pleasant world. The most interesting aspect of this world is obviously the strange ship which contains the Alien Eggs. Also known as LV-426, this is one of two moons orbiting a planet in the Zeta 2 Reticuli system. At quadrant points QBR 157 052, the planet has a lava base, and has no indigenous life. Perhaps this is due to the atmosphere of 10 argon, 85 nitrogen and 5 neon. With a gravity level equivalent to 0.86 of Earth’s gravity, the NOSTROMO landed roughly here in 2122 in response to a supposed distress signal, and subsequently discovered a derelict ship full of eggs. The colony of Hadley’s Hope set up in the late 2150s beyond the Ilium Range was later, in 2179, involved in an incident with that same ship and Aliens.
Aerodyne - This world was originally called Chalmer 3, but was renamed when Aerodyne Corporation established its headquarters here. It has been terraformed, and is now a cold planet with a thin, breathable atmosphere and vast open steppes, swept by constant winds. There is little open water, but the population of 25 million is self-sufficient and the people lead a fairly comfortable life. The communities are built behind large windbreaks. A wide range of light and heavy industries are present, and Aerodyne produces its own spacecraft in cooperation with Weyland-Yutani. Recently, Aerodyne and Weyland-Yutani opened the Arcturus Loop, a direct trade link which does not run through Earth. This has enraged Earth-bound Corporations andantinos, which have lost significant influence over trade and commerce as a result of the new trade route. Although the ICC has set up Customs stations, Aerodyne, Weyland-Yutani, and Hyperdyne hold direct control of the Loop, and have not allowed Colonial Marine forces to patrol the area. Customs procedures are being subverted along this route, and it is believed that corruption at high levels in the ICC and in the three major Corporations has encouraged smuggling activities. Drugs and controlled technologies from Pandora are introduced into the ICC through this route as well.
Ajax - This is a marginally habitable world that could yield great wealth after successful terraforming. Several years ago, there was an accident at an Atmosphere Processor here; an immense explosion caused a major radiation release, and the mid-sized Colony was almost entirely destroyed. There was tremendous loss of life and wealth, and literally thousands of lawsuits were filed in the weeks after the disaster. Since the end of the relief efforts which evacuated the survivors, the world has been largely uninhabited as efforts are made to resolve this unprecedented legal morass. There is a small permanent station some distance from the site of the old Colony, and the staffs primary duty is to take inspectors, analysts, experts, and lawyers on tours of the devastation, and to track and report data about the world’s current condition.
Alamar - The star in this system is a Red Giant, and Alamar is a Research Space station in orbit around it. There are 80 scientists and technicians here, conducting general research on stellar exploration probes and supporting equipment.
Alexandria - This is the only holdout from the Colonial rebellions. It is isolated from the rest of ICC space by the military colony it controls on Ventix, and by the five Crestus Garrison Worlds. To date, the ICC has not committed enough forces to conquer Alexandria and its Garrison Worlds. The area is quarantined by Colonial Marine forces on and around the Goliath system, and a policy of sanctions and blockade is being used to bring Alexandria back under ICC control. Smuggling to and from Alexandria is a thriving industry on the Garrison Worlds of Crestus Prime and Goliath. Stopping the flows of goods, people, and military equipment occupies a sizable contingent of Colonial Marine and Corporate forces. Alexandria itself is a highly developed world which is nearly self-sufficient. Originally owned by CSC, it now has a population of 30 million people, which is rapidly growing, and its industries are on a par with the industrialized nations of the 20th century. There are also a number of high-tech facilities producing items for the fledgling space industry on the planet. The space industry is owned by the planet’s central government, a democratic republic, and is nearing self-sufficiency. Only certain critical components for Displacement and Jump Drives must be smuggled in from the ICC. Environmentally, Alexandria is nearly an ideal world. It has been terraformed, and the atmosphere is breathable and even pleasant. The climate is generally hot and dry, and there are few large bodies of water, so the major settlements are closer to the poles than to the equator. Water for drinking and agriculture is transported from the polar regions; it is comparatively expensive, but there are no shortages and the population is well supplied. The communities on Alexandria are scattered across the northern temperate region. Industries are built at the edges of or outside of the residential areas, and are hardened against possible warfare. Civil defense has been a major concern in the cities as well, and bomb shelters and long-term food stores are common. There is a mandatory four year military/public service term for all citizens from the ages of 18 to 22. Most fulfil this requirement by working in technical and trade institutions, on community support pro-grams, and in the large terraforming and community expansion projects. A select few serve in the military itself, and there is great pride in being chosen to protect Alexandria’s independence. Most of the people in the military have made it their career, and there is a high level of respect for them. Hyper-Algae: This very small type of plant life was found in the limited shallow seas of Alexandria. When it is cultivated in an environment of water, sunlight, and carbon dioxide, it reproduces at an incredibly high rate. Oxygen is the main by-product of Hyper-Algae, so it is used in the large Life Support systems of many Colonies, and is the primary reason the systems are inexpensive and reliable.
Alpha-Centarui A V - Official name for Aurore 510.
American Arm – Colonies under the control of the United Americas.
Anglo-Japanese Arm – A collection of colonies under control of the Third World Empire, where the United Kingdom and Japan are the dominant powers.
Anchorpoint Station – Civilian-run frontier station on the demilitarised zone with the UPP. It is the size of a small planetoid and has a USCM garrison onboard. Construction is still going on, but the overall plan changes whenever a new administrator is appointed.
Arceon - Far from being a natural celestial body, Arceon is a manmade orbiter. Weyland Yutani constructed the basic shell, made of “lightweight foamed steel”, as one of a number of proto-type designs for planetoid-sized installations, back in 2109. The basic shell of each orbiter would be constructed, and then the environment adapted to meet the needs of the relevant colonists. However, Weyland Yutani, who already had large contracts with Earth and Colonial authorities for providing incarceration and detention services, built Arceon under a Special Order scenario. This was invoked by the Company due to the type of colonists who were to be placed on Arceon: political activists and prisoners. Their settlement there was far easier than on a regular prison. With a diameter five miles, the orbiter had three main sections: Heaven (Minorite Abbey, fields, livestock, living quarters, glassworks/foundry); The Sea (a vast man-made lake covering the entire equator of the planetoid); Hell (the Technology Room containing processing equipment and pumps (air, water, waste, etc.), and the Prison). An elevator linked all three sections, powered by a manually- operated pulley. Ladders and passageways also linked the upper and lower sections. Mirrored lens reflected light from the local sun into the colony through shafts, through which air also circulated. These lenses were made in the colony’s glassworks, as they needed periodic replacement. Unlike larger spherical installations, the gravity generators were located at the southern pole rather than the centre of the core. This produced an environment more akin to small space stations than any moon or planet, with a definite ‘up’ and ‘down’. The prison was constructed for a large number of dissidents and activists who were all charged under the crime of ‘political heresy’. Their movement’s philosophy was simple: reject technology and adopt more traditional ways of life such as reading books. The emphasis was on traditional roles as well, with women being relegated to second-class status. As such, the number of women in the movement was very low. This situation would not have gone beyond covert surveillance by the authorities and corporations, but events led to large-scale intervention. In 2109, a computer virus called The New Plague, rumoured to have been constructed by members of the movement itself, began to infiltrate and destroy core systems on Earth. It wiped out the technological infrastructure of two countries before it was eliminated. But the damage had been done. People panicked and, renouncing the technological way of life, swelled the numbers in the movement. The authorities reacted equally badly, rounding up the main members and charging them with terrorism and political sedition. The corporations also panicked as the global and colonial markets, all interlinked by the Network, became increasingly volatile. Weyland Yutani saw the great threat to their profits and acted swiftly to join UA Federal Agents in the witch-hunt. The movement was portrayed as a global conspiracy by the corporate-run media. 10,000 men were originally shipped out to the orbiter once construction had been completed. They spent thirty years in hypersleep for the long trip, using ‘slow boat’ large-scale transports to save costs. A large amount of books and other paper-based records were also sent. The whole exercise was used by Weyland Yutani to gain more contracts with various authorities, promoting a more humane approach to penal services. Although the marketing campaign promoted a “Freedom through Seclusion” approach, what the advertisements did not reveal was that Arceon was made for self-destruction. The Company did not entirely abandon the colony, at least not at first. A synthetic called Anthony was planted to monitor the inmates and make regular reports to the Company via an internal connection to the Network. Over the next two decades, supply ships were also sent on a regular basis to provide food and raw materials, but, as media attention was diverted elsewhere, these were decreased and eventually stopped, leaving the inmates to fend for themselves. It was after this that Anthony revealed his true nature to the others, for which he was exiled to the lower section of the orbiter indefinitely. The older inmates began to die very quickly after they were abandoned in interstellar space. In an attempt to preserve their way of life, the prisoners based their new community on a Medieval Christian religious order, effectively becoming monks. A monastery was built and a strict hierarchy formed. The Abbott exercised complete control, creating new myths about the destruction of Earth by the computer virus. A new Dark Age had descended upon the rest of humanity and Arceon was made out to be the last bastion of knowledge and civilisation. By 2179, only 350 of the original 10,000 inmates survive. Although constantly recycled, whatever paltry atmosphere is held in place by the gravity generators is becoming increasingly depleted. The core temperature of the orbiter drops constantly, forcing the inmates to burn the wood to stay alive. This depletes not only the outer shell, reducing insulation, but also pollutes the atmosphere and promotes cloud layers that reduce the sunlight reaching the surface. This situation is a vicious cycle from which the colony cannot break without outside help. Ironically, the Abbott of the Arceon abbey is aware of this. The sentence handed out by the Company seventy years before was not imprisonment and exile, but a death sentence. He was a Company executive prior to his joining the movement: the death of his wife in transportation accident caused him to reject such technology in search of a simpler life.
Arcticus – The remotest prison colony, sixty months in hypersleep.
Arcturus - This is the only well-developed system on the Loop. It is habitable, although cold and harsh, and has a functioning biosphere of its own. The native life forms include a generally humanoid creature which lives in large, complex warrens underground. These creatures usually live in communities of a few dozen, although large warrens of hundreds and even thousands are sometimes found. They are not intelligent, although they use very primitive tools, such as sticks, and work together to gather food and to defend their warrens. The population on Arcturus is approximately 25,000, but it is expanding quickly as traffic increases on the Loop and the world is adapted for human use. The leadership on the world is turning a blind eye to smuggling and other questionable activities, and has restricted Colonial Marine presence to battles with native warrens which are considered dangerous to the Colony, or which are obstacles to further expansion. Arcturians: These are the natives of Arcturus, and they are mammal-like creatures that are about the same size as Humans. Their society is like that of ants; they live in underground hives, have a single large Queen which lays eggs, and raise their young in communal nursing chambers. They are semi-intelligent, with mental abilities similar to those of the lower apes. This combination of animal and insect traits makes the Arcturians a strange race. They are warm-blooded omnivores, breathe an oxygen atmosphere, and are roughly humanoid, but they are also eyeless and they communicate and find their way using sonar. Their young are amphibious and are raised in warm pools in nursing chambers near the bottom of the hive. The limited intelligence of the Arcturians allows them to work together on important tasks, learn from experience, and teach each other. They have a rudimentary language and use simple tools, including sharpened pieces of stone for weapons. In combat, use the Arcturian weapons. Arcturians pose little threat to armed Colonial Marines, but an unwary group entering Arcturian tunnels could be in trouble. They have been known to lay traps for Humans, and have even collapsed shafts to isolate intruders. The Arcturians have also learned to wait until a group’s lights have failed before attacking, to maximize their advantages. Arcturians are kept away from Human settlements by sonic barriers. To drive them out of their warrens is more difficult, as the Queen is immobile and the Arcturians will defend their nursing chambers to the death.
Argos - Argos is a dry, sand-swept world much like Mars. It has little water and a thin atmosphere, and these commodities are carefully maintained and conserved. Even with these restrictions, Argos is a thriving Colony with a population of 100,000. It is the base for a number of small manufacturing Corporations, and this industry is supplemented by large cargo facilities which handle commodities from Tartarus. The location of Argos is its greatest asset; it receives all the traffic to and from the Tartarus Sector, as well as vessels from Earth, Micor, and Grendel. In all, it is a prosperous, well-run commercial Colony. Beneath the surface, there is also another healthy economy; that of a well-established network of smugglers, dealing in all types of contraband.
Astyanax - This is a small Research Station with only rudimentary spacecraft repair abilities. It is located on a moon in three domed communities, where a decades-long biological experiment is being run. A team of 20 operates and maintains the station. The research involves the study of an indigenous life form called Brachous Slugs, and is nearing its completion. Until recently, there was little interest in this outpost, but last year there was a slight security leak. The stock of the owning Corporation, Falcon Industries, suddenly soared in value before being pulled off the market. Falcon Industries then bought up all available stock, and began hiring a military force for the protection of Astyanax. Whatever the nature of the breakthrough, something has happened on Astyanax and many Corporations are hoping to muscle in on Falcon’s operation, using intimidation, financial trickery or leverage, or brute force. Falcon is obviously unwilling to share this new development; only time will tell who will profit from the situation, and how valuable this breakthrough really is. Brachous Slugs: This is a simple and decidedly unglamorous organism which lives on Astyanax. Concealed in its DNA, however, could be one of the greatest prizes discovered by Humanity. Because the Brachous Slug evolved in a high radiation environment, it has developed the ability to repair radiation damage and other harm to its own DNA. The ability to repair itself has given this simple creature effective immortality. Falcon Industries is currently leading an intensive research project into the Brachous Slug, in the hope of greatly extending Human life.
Atlas - Atlas is a large asteroid with no atmosphere. Temperatures are very low, and the radiation level is dangerously high for unprotected people. The Colony is a small one, composed of three domed and shielded communities with a total population of 12,000.The communities are all on a single plateau, and are connected by a monorail system. Dozens of small survey and mining craft operate out of Atlas, working in the system’s asteroid fields. These ships are specially shielded against radiation, and the crews work among the asteroids for 90 days before returning to Atlas for detoxification. The reason for all this dangerous and difficult work is the presence of complex radiation-stable hydrocarbons, which are used for medical research and genetic engineering.
Atol - Atol is a water world with a heavy atmosphere and continuous rain. The water is acidic and contains no life, and the planet has no stable landmass above sea level. There is a large moon, however, which combines with the system’s sun to create huge tides that sweep the planet. It is impossible to build communities on the land areas that are exposed, because they are above water for only a few hours at a time. The seas are so violent that no attempt has been made to build floating structures. The atmosphere is breathable with a filter mask, however, and research continues into how to tame this world. A spacestation orbits Atol, carrying a few dozen permanent staff, and two or three survey teams go down into the atmosphere every month.
Aurore 510 – Official name Alpha-Centarui A V, it is one of the bases for the 2nd and 3rd CM brigades, and parts of the 2nd Marine Aerospace Wing. Glenn GSO station and Redlake Field ASFB are the main bases in this system.
Bernice 378 – Designated Mu Herculis A III, this is the main base for the 1st Colonial Support Group.
Borodino Sector - Unlike the other Sectors, this chain of worlds has not been developed by any single corporate entity. It was begun by a Corporation called Borodino, which went bankrupt generations ago. Since that time, dozens of Corporations have tried their luck in this area, and many fortunes have been made exploring the Borodino Sector. Many more have been lost, however, because while it is the only unclaimed frontier in the ICC where mid-sized Corporations can try to expand, it is also a treacherous and difficult place. The two strangest worlds in the ICC lie in the Borodino Sector; Pandora, with its illegal technologies and bizarre life forms, and LV-426, also called Acheron, where Humanity first encountered the Aliens.
Byal - This is another of Hyperdyne’s special labs. It is a space station, where work is done on biotechnology integration and modification. Its location is known at the top levels of the ICC, but it is not common knowledge and there is no commercial traffic to Byal.
Brabenso – Mountainous planet in the Vortigern Sector, this world has an oxygen-rich atmosphere. It is populated by the humanoid Cravenor, a species with limited intelligence.
Byron’s Hope - This is the scene of a cancelled terraforming project by Pindel Corporation. A disaster destroyed the initial terraforming site and killed the head of Pindel and some of his top advisers, and ended the Corporation’s efforts here. Lacking effective leadership, Pindel decided to cut its losses and the new corporate heads have settled for spending their wealth on Micor. Their quick abandonment of development and business in exchange for a life of ease is seen by many as a sign of decay within the upper classes of the ICC. The world holds promise, if it is properly developed. The atmosphere is too thin to breathe and there is no surface water, but these are fairly simple terraforming problems.
Ceti-Epsion IV – Also called NC-104, this was the scene of a vicious colonial rebellion, where CM forces were sent in as an occupation force. Many marines compared the planet to hell itself, which was no mean achievement considering the kinds of campaigns seen by CM forces in various parts of the galaxy. The SULACO was deployed in this vicinity before being sent to investigate Acheron.
Chalmer 3 - This world is now called Aerodyne.
Cheng IM – Swamp planet in the Vortigern Sector, renown for its semi-intelligent worms. The world has an atmosphere which is sulphurous.
Chinese Arm – A spread of colonies controlled mainly by Chinese national interests.
Chitin - The surface of this planet is covered with heavy flows of basalt, so it appears to have an armoured shell. Beneath this shell, which earned the planet its name, there are a number of soft areas which were excavated to form human communities. There are three of these subterranean vaults, with a total population of 600,000, and they are largely self-sufficient. Chitin has the only significant light manufacturing capability on the long run from Aerodyne to Pandora, and the economy here is expanding rapidly. The Service Base in orbit around the planet is large, efficient, and well-stocked with spare parts, and support industries beneath the world’s surface are beginning to produce Spacecraft components as well. This world is dominated by Aerodyne, which is moving much of its older light industry here as it upgrades its home world. Personnel who are unhappy with conditions on Aerodyne are commonly transferred here, where they find a more relaxed atmosphere, greater freedom, and a relative absence of bureaucracy.
Core Systems - The main colonised systems based around Sol.
Crestus Garrison Systems - These systems are named Crestus Alpha, Beta, Gamma, and Delta, in order of their distance from Ventix and Alexandria. The only settlements here are military Service Bases orbiting the major planet of each system. There are no ground colonies or installations, other than tracking and communication facilities.
Crestus Prime - Crestus Prime is a Garrison World with a Service Base and a fleet of large cargo transports, used for transporting disabled Frigates from the four Crestus Garrison Worlds nearby. The location of Crestus Prime is known only to top level military personnel of Alexandria, and is only placed in the Navigation Computers of ships assigned specifically to the system. The world itself holds only the Service Base and its supporting community, with a total population of 30,000, all of them members of the military. Crestus Prime has become the hub of the Alexandria space defense system. From here, the space fleet can reach any of the four Garrison Worlds which protect the approach to Ventix. This constantly threatens any ICC forces trying to clear the Crestus GarrisonWorlds, and provides support for Ventix if the ICC ever gets that far. It is unlikely that it will ever come to that, since the ICC has decided to use a blockade to defeat Alexandria. The presence of Crestus Prime was a major factor in that decision.
Cristóbal – Site of a colonial uprising, with colonists disputing the exploitation of local resources by AmArc Corporation. CMC troops, mostly UA, were sent in on a police action, resulting in the deaths of over 6500 colonists.
Cryosphere - A research station has been established on this planet, which is in a very distant orbit around the system’s sun. It is a small station, with only eight people, and most craft simply pass through the system without going anywhere near Cryosphere. While valuable work is being done regarding the formation of solar systems and planets, the eight scientists at the station are extremely eager to talk with anyone who comes to the planet.
Crysalis - This Colony, based on a large moon, is the site of a standard mining operation. It is a domed complex, without a major Service Base, and the mines recover heavy metals and a rare mineral used in power conversion units. The operation is protected by Security forces from CSC.
CSC Sector - The primary explorers here were the employees of a corporate coalition called Central Space Consortium, or CSC. The jewel of this Sector is Alexandria, an Earthlike world which lies at the end of the Sector. Alexandria was one of several worlds that seceded from the ICC several years ago, and this Sector has been in turmoil ever since. Alexandrian forces still hold several systems, but they are slowly being worn down by economic warfare. At the same time, CSC has been severely strained by the necessity to develop new worlds to replace those which have been (temporarily) lost to the rebels.
Cyclone - A research and manufacturing lab set up by Hyperdyne in an underground installation. It develops weapon technology and security systems, and contains only a few hundred personnel. The location of this think tank is not common knowledge, and the best militaryand scientific minds of Hyperdyne do their work here.
Cyrus - Cyrus will eventually be a comfortable world for humans, and it will have a large and productive Colony. At present, the atmosphere is toxic and contains insufficient oxygen, and the world’s greatest value is that it is one step on the recently completed New Eden- Hilo route. Cyrus is being terraformed by New Eden/JV, and colonial development will probably begin within the next twenty years.
Deadfall - Deadfall is a research station studying the mechanics and processes involved in Terraforming. The world is an Earth-sized planet with a good temperature, but little atmosphere or surface water, and minimal volcanic activity. This static situation has made it an ideal laboratory for studies of atmospheric development and volcanic activity. To promote volcanic activity, asteroids are being thrown into Deadfall; the impacts of these asteroids trigger shatter parts of the planet’s crust, and the resulting movements and volcanoes are studied by a facility with 30 scientists and about 100 people responsible for moving the asteroids. The asteroid movers were formerly asteroid miners, but their contracts were bought up for this unusual activity. Specially designed Tug Spacecraft are being used, as well as nuclear detonations; the work is naturally under tight security, and a detachment of Colonial Marines and 20 special ICC Agents protect these technologies.
Devil’s Bowl – Volcanic crater on Lucifer.
Devil’s Peak - Most of this world is covered by ocean, with only a single landmass rising above its surface. This area is at a very high elevation (15,000 feet above sea level), and contains the Colony. Since the atmosphere is moderately toxic, the Colony exists in four domes, and Atmosphere Processors are slowly adjusting the air. Until recently, Devil’s Peak was a small but prosperous place, with a population of about 10,000 people. Events on the planet Tartarus have changed all this, as refugees from that dangerous world have fled to Devil’s Peak by the thousands. At the moment, the population has reached 40,000, and Biozone Alpha (BZA), which owns Tartarus, has nearly exhausted its resources. There is not enough transportation to take the refugees on to other systems, and to continue evacuating people from Tartarus; to date, BZA has continued evacuating Tartarus, but the situation on Devil’s Peak is now unstable. The refugees have overcrowded the small Colony, and have stretched its food, water, air, and living space to the limit. Refugees are being housed in every available area, and production in the Colony has almost stopped. BZA is trying to pay for the services for the refugees, but it is simply not possible to provide for their needs. Malnutrition and disease are becoming problems, and crime and violence are at very high levels. As the situation deteriorates, BZA is appealing to the ICC for assistance, and relief supplies and transportation might be sent in the near future. Even if there is no aid, Colonial Marines will certainly be sent in to handle the civil unrest which is building.
Dust Ball - This is a small moon which possesses a few mining communities. These operations are centered on the crater left by the impact of an ancient meteor. Unique and valuable minerals were created by the combination of the meteor’s and the moon’s materials, subjected to the tremendous heat and pressures generated by the impact. Dome operations are scattered around Dust Ball. Some are involved in traditional mining, while others simply sift through tons of sand and pulverized quartz on the surface, in search of the trace minerals. These minerals are used in the creation and quality control of microcircuitry.
Earth - Home planet of the human race. The third planet in the SOL system, from which many corporate and nationalist powers still operate. Considered a backwater by those further out in the Core Systems.
Exeter - This small outpost has two enclosed communities of about 20,000 people each. It is primarily a service port for shipping to and from New Eden. Most of its business has been taken from it by the facilities on Honeycomb, and Exeter is rapidly declining in wealth and importance. Within a few years, only a few small mining operations which were the original purpose of the Colony will remain.
Eyesore - An old mining site which has been abandoned. The world is habitable by about 400people, but is ugly, infertile, and generally unpleasant. Only a small community remains on Eyesore, which handles rudimentary repairs and limited services for crews which pass through. There is every chance that Eyesore will grow rapidly in the coming years, due to the traffic on the Loop. .
Ezell ASFB – CM base on Nene 246. This is the home for the 2nd and 3rd CM brigades, and parts of the 2nd Marine Aerospace Wing.
Feldspar - Feldspar is a Mining World that has been played out. Recent years have seen it transformed into a cargo storage and inspection point on the Honeycomb - Micor and Micor- Argos routes. Micor is concerned with illegal traffic into its territory (most of it through Grendel), and is using Feldspar as its control point for all commercial traffic. A customs and security compound has been added onto the old Mining station, and space defenses are also being set up. These are being run by Hyperdyne, although some people question whether Hyperdyne really wants to halt the illegal activities.
Fiori 16 - Name for Fiorina 161 some time after its prison facility was closed.
Fiorina 161 - Planet on the Outer Veil notorious for bad weather, with the temperature dropping to –40 degrees Centigrade at night. There was a major infestation of lice, for which there was no treatment except shaving off of all hair. The Weyland-Yutani maximum security work correctional facility for male convicts was set up here. The Class C prison unit, number 12037154 used to house thousands of prisoners working in the mineral ore refinery and lead works, but this was reduced to 22 prisoners (Arthur, Boggs, Christopher, David, Dillon, Ed, Eric, Frank, Gillas, Golic, Gregor, Janni, Jude, Kevin, Lawrence, Martin, Morse, Murphy, Rains, Troy, Vincent And William) and 3 prison officers (Aaron, Andrews and Clemens) in the late 22nd century to continue the refining of the natural methane occurring there. The prisoners, led by Dillon, started their own apocalyptic millenarian fundamentalist Christian movement there. The SULACO's EEV crashed there and an Alien chestbuster emerged after a facehugger infected a dog. The prison did not have any modern amenities, and no weapons. However, Ripley and the other prisoners succeeded in trapping the Alien a hazardous waste container, but after it was freed by Golic, only Morse survived the ensuing battle in which all other humans,and the Alien and a Queen chestbuster,were all killed. The facility was closed down by a WY Alien Containment Unit and the remaining refinery equipment was later sold off as scrap. It was later called Fiori 16.
Fury 161 - Name for Fiorina 161.
Gateway Station – Main space facility orbiting Earth. It houses both civilian and military entities, including USCM detachments and USASF Aerospace School.
Georgia 525 – Designated 70 Ophiuchi A V, this is the principle base for the Marine Space Force, Herculis.
Glenn GSO Station – Located at Aurore 510, this is one of the bases for the 2nd and 3rd CM brigades, and parts of the 2nd Marine Aerospace Wing.
Golgotha CM Training Base – Main CM base in the Vortigern Sector, serving as a training base and frontier outpost.
Goliath - This world is the site of a sizable terraforming operation, and is also being mined for Iridium and Helium 3. Before the secession of Alexandria, it was being developed normally by CSC; since the secession, CSC has used Goliath as a staging point for its attempts to recapture and blockade the rogue colony. Goliath now has a major ICC Military Service Base, as well as a ground base which supports a large contingent of Colonial Marines. From these bases, the Colonial Marines and CSC forces patrol three Jumps in each direction, watching for Alexandrian craft and for smugglers and other blockade-runners. These patrols fight with Alexandrian forces, which try to drive ICC vessels away whenever a major smuggling run is being made. These actions are usually short, with the inferior side making a brief show of resistance before withdrawing. The atmosphere on Goliath is still too thin to breathe without assistance, but there is enough oxygen for simple rebreathers to operate. The population has grown to nearly 1million people in the years since the Alexandria’s rebellion. About 10,000 of these are Colonial Marines, and there are also a large number of CSC troops. The majority of the population is made up of people working at industries to support the military units.
Grandhi - This is a Service Base, with a small station set up to service ships making the long haul to and from Pandora. It is a full service port, with the repair abilities of a Colony for anything relating to Spacecraft. Other than that, there is only a small community of 15,000 which tends to the needs of crews passing through the system. Grandhi is a moon in orbit around a dry and completely barren planet called Sahara, which is more than four times the size of Earth. Grandhi itself has no atmosphere, but supplies of water and oxygen are available through mining and mineral processing. Water, food, and air are all extremely precious on Grandhi, and little is wasted in this domed community.
Grendel - Grendel is large Colony of over 200,000 people, who live in hundreds of small domed cities. There is substantial light industry, and the world was a major stopping point for travel among Micor, New Eden, Weyland-Yutani, and Hilo. Much of the traffic was lost to the New Chicago - Lobo route, but Grendel still survives. This world was the first to allow Corporations to circumvent Earth’s control of shipping routes, and in retaliation the powers of Earth held back support, minimized Colonial Marine presence, and even helped destabilize the government and economy of the world. Over the years, the destabilization and the absence of Colonial Marine patrols led to the development of a powerful organized crime network. This network wields full power on Grendel, and operates outside the ICC’s controls and without the consent of the population of Grendel. The center of the trade in illegal drugs and other contraband is found on this world, and bribery, extortion, and payoffs are major parts of getting business done here. The criminal network is currently building up a large drug trade from Pandora to Micor. Micor and the other major Corporations created the New Chicago - Lobo bypass to free themselves from the bribery and corruption of Grendel, and are currently trying to decide how to destroy the organized crime elements. It will probably fall to the Colonial Marines to clean up the place.
Hadley’s Hope – Main colony complex on LV-426. Recently destroyed by the overheating of the main atmospheric processor. A xenomorph infestation also occurred here.
Helene 215 – Designated 82 Eridani II, this planet has a history of conflict. Before it was the main base for the Marine Space Force at Eridani, there was a conflict between UPP and USCM forces. The planet is mainly a jungle environment.
Helix - Helix has a Service Base and is the focus of a fleet of small exploration craft which are investigating the vast asteroid belts of the Helix system. These craft are owned by several different Corporations and independents, have crews of 3 to 8 people, and go on extended missions of up to 2 years deep into the belts. Thousands of asteroids have been explored and plotted, and many bear rich mining deposits. At present, the mining claims on these asteroids are being bid on at Helix, and there will soon be full-scale mining operations throughout the system. Dozens of Corporations are interested in the mining rights in the system, and the Colonial Marines will certainly be called in to monitor disputes. Most of the contracts call for minimum production levels and schedules, or the forfeiture of all rights; ICC officials expect that some smaller firms will be sabotaged, and will be swallowed up by larger competitors.
Hilo - This was the second ideal world found, and it is under the control of Hyperdyne. Hilo had an ideal climate and ample water when found, but lacked indigenous life. This made it very easy to tailor the world, introducing the proper mix of lifeforms from Earth and other worlds to create the perfect environment. Hilo is a thriving world, with a full space industry, complete self-sufficiency, and a population of 6 million. There is a great deal of wealth here, and it is protected by the most powerful single Corporate military force in the ICC. There was a rebellion here at the beginning of the Colonial Wars, but it was quickly crushed by Hyperdyne’s military. The population was quietly purged in the years after the rebellion, and new personnel were brought in. Radical elements which were not found guilty of capital crimes were sent to Shinon, where they are monitored by Hyperdyne forces in what is essentially a penal colony. On Hilo, there is no trace of dissent. The people are brought up to believe that the ends justify the means, and the rewards for those who succeed at Hyperdyne are immense; wealth, power, and even access to illegal technologies. Hyperdyne is the leading producer of Synthetics, and the design studios and most of the factories for this industry are on Hilo. Much of Hyperdyne’s wealth comes from its development of biotechnology and Synthetics; other industries have been established primarily to guarantee Hyperdyne’s independence. The economic and political power of Hyperdyne is immense, and its influence in the Colonial Marine Corps is growing rapidly.
Honeycomb - The atmosphere of this world is toxic and bitterly cold, so this Colony of 250,000 was built underground. Vast caverns lie just under the surface, and several large communities have been set up in them. They are fairly close together, and are linked by an efficient monorail system. Honeycomb is rapidly growing, as a result of the traffic link between New Chicago and Lobo. It has become a major Service Base and shipping warehouse, and now features both light and heavy industry. Secure areas of the caverns are leased out to Corporations interested in long-term storage and production, making the planet something like a high-tech space bank. The Colonial Marine Corps does not have the rights to investigate these individual Corporate areas, and since they are all sealed off, it is difficult to gather information about what is going on inside. This much is clear; the rulers of Honeycomb care little for what goes on in each area, and this has led to the growth of some illicit industries. More than one illegal shipment has been traced to Honeycomb, but the trail ends in what has become known as the Labyrinth. The caverns of Honeycomb riddle the entire world, and are much larger than the Colony and all the storage areas. Very little of the Labyrinth has been explored.
Hyperdyne Sector - This Sector was originally developed by two major Corporations working together; Hyperdyne and Weyland-Yutani. At about the time the ICC was formed, Hyperdyne sabotaged certain critical operations at Weyland-Yutani, and attempted to take full control of the Sector for itself. This was a lucrative path for many years; Hyperdyne even discovered the Earthlike world of Hilo, and now commands tremendous wealth. Weyland-Yutani recovered from Hyperdynes treachery, however, and now holds a critical position in the Sector. There has been no open warfare between the two Corporations in many years, but there is a certain tension in their dealings with each other.
Icarus- Lunar colony which has been established for a long time, under the control of the Farside Lunar Mining and Lifting Corporation.
Ilium Range – Mountain range surrounding Hadley’s Hope on Acheron.
Kawlang - A swampy world which has ongoing conflicts.
Keystone - Keystone was a major base camp for exploration in the early days of CSC. In spite of this the planet was not terraformed, as there are many unstable asteroids in the system and it is just a matter of time before one of them hits Keystone; there are signs of many devastating strikes in past ages. As exploration proceeded, the population and importance of Keystone dwindled. It is now mostly abandoned, with a current population of20,000, down from a peak of 500,000. There were a few mining operations at one point, but there was nothing so valuable here that it was worth shipping to other systems. Antioch, a mid-size Corporation with ambition, is studying the possibility of buying the rights to the system and making Keystone safe for habitation. This would involve a major operation to clear the most dangerous debris from the system, and to track the movements of the many asteroids. If successful, however, Antioch would be able to quickly rebuild the existing facilities and could transform Keystone into a wealthy Colony.
Kuat – Located at Surier 430, where 2/16 CMC have fought hostile forces in the past. It now has a permanent CM base.
Kulik I – Lunar colony which has been established for a long time, under the control of the Farside Lunar Mining and Lifting Corporation.
L-1 Lucien-Avril – Technically designated Lacaille 8760 IV, this is the location of Titleman station.
Lacaille 8760 IV - Technical designation of L-1 Lucien-Avril .
Lacerta - Planet renowned for it’s worm infestations.
Liebnitz- Lunar colony which has been established for a long time, under the control of the Farside Lunar Mining and Lifting Corporation.
Linna 349 - A planet famous for its ferocious fighting between the CMC and local forces. Planetary defences proved very effective against orbiting CMC ships, while French-manufactured armour provided fierce resistance on the ground.
Lobo - A large colony which has expanded recently due to the increasing trade to and from Honeycomb. Terraforming was completed here only 8 years ago, and the population has grown rapidly to its current level of 70,000. Many of the new residents are involved with the advanced planning and transfer of the owning Corporations’ assets from other worlds to this budding trade center. The Corporations that own Lobo are organized into a loose consortium called Tradex, which is based on Micor and is superficially similar to New Eden/JV. Unfortunately, Tradex exerts little real control here. The local police and military forces of Tradex are currently under the control of Colonel Castel, and he possesses much more power than is usually given to a Colonial military commander. He is an ambitious man who has built up the power of his forces, and has transferred their loyalty away from Tradex and to himself. This force, which is beginning to resemble a personal army, has been implicated in high levels of bribery, corruption, and extortion. Castel has certainly encouraged these crimes, and is believed to be associated with criminal elements and Corporate forces which threaten the interests of Tradex. Tradex is investigating the situation, and charges of embezzlement and treason will probably be filed in the near future. Due to Castel’s influence, however, and his links with powerful Corporations, the ICC has declined to assist the Tradex investigation, and may not support any legal action they take. In the meantime, the Corporations licensed to operate on Lobo can do almost anything, as long as Castel gets a cut, and crime and smuggling have become the Colony’s two major industries.
Lucien 411 – Also called Lucifer, this is currently being prospected by colonists.
Lucifer – Planet which is in the process of being terraformed. Lava flows and volcanic activity are commonplace.
LV-426 - Technical designation for Acheron
Mach – One of the longest established lunar colonies, under the control of the Farside Lunar Mining and Lifting Corporation.
Marduk - Little is known of this system, except that there is a large space station in orbit around the primary planet and that there are no ground installations. Rumour indicates that Hyperdyne does experimental work on Synthetics here, and that illegal programming packages are sometimes sent from Marduk into the ICC. There is an extremely high level of security here, and even the location of the system is known to few.
Medusa - A cold world with an unbreathable atmosphere, but good potential for future development. It lies on the route that links New Eden with Hilo, and is early in a terraforming program being managed by New Eden/JV.
Micor Sector - This sector has had a relatively peaceful past. Its Colonies were not self sufficient enough to rebel during the Colonial Wars and the Corporations owning the rich world of Micor have been complacent and peaceful. The Corporate conflicts which characterize the Hyperdyne and CSC Sectors seem out of place and the Sector is very prosperous. All this is changing, however, for Micor is supported by a society pushed to the edge of revolt and greedy Corporations from other Sectors have consolidated their positions enough to begin to look for new avenues of expansion. The Micor Sector will certainly appeal to many.
Micor - This is the richest planet in the ICC, in terms of the standard of living of the inhabitants. It is a nearly ideal world that has been fully terraformed, and is possessed of an Earthlike ecosystem. Micor has become a home for the rich of the ICC; wealthy stockholders from dozens of Corporations have settled here with their families, and have lives of great ease. Many people who were once powerful in the Nations of Earth are also here, having accepted Corporate bribes in exchange for their country’s economic cooperation. It is noteworthy that the people who live on Micor are not those who currently have power. They are people who have traded their power for simple wealth, and who are now reaping the benefits of that decision. There is little industry on Micor itself. The industry necessary for the world, as well as the 800,000 people necessary to operate that industry, have been consigned to a large domed colony on Micor’s moon. The workers all dream of the ultimate promotion, which is transfer to Micor itself, and work very hard in pursuit of that dream. Micor also has a vast corps of scientists and researchers on this moon and scattered in labs across the ICC. These people are graduates of one of Micor’s greatest assets, its chain of universities on Earth. These schools represent the highest education possible for Earth’s billions, and allow Micor to select and train the most talented people available. On graduation, these students are offered positions with Micor, with the inducement that if they are successful, they will be given wealth and homes on Micor itself, the closest thing to paradise in the ICC. Driven by youthful optimism and courage, many of the best choose to go with Micor. They are then leased out to small Corporations in need of assistance, where they work in the most advanced scientific projects in the ICC. Micor receives a share of the proceeds from these projects, and passes on some of its profits to the scientists responsible. For those who make breakthroughs, the rewards are everything they have been promised. Only a few are successful, however, and the others continue to work desperately, driven by the desire to reach Micor and the knowledge that their only real option is a trip back to the poverty and chaos of Earth. Some of the larger Corporations, ones that do not contract with Micor for scientists, are resentful of the wealth Micor is accumulating, and they are tired of competing with the graduates of their think-tanks. These Corporations are working to undermine Micor from within, and they are supporting the development of the drug trade to Micor and its moon. They hope that they can disrupt Micor’s society, and bring an end to its monopoly on scientific genius. The leaders of Micor are aware of these efforts, and are trying to defend their social structure. Pestron A world in the early stages of colonization. Basic exploration and terraforming plans have been made, and the first Atmosphere Processors are in place. Construction of the rest of the terraforming equipment and of the future Colony are in full swing.
Moloch Island Prison - A maximum-security facility, Moloch Island is located 23,000 miles above Earth in geosynchronous orbit. The prison is a cylindrical shaped installation, with communication and sensor spires projecting from the top. Caged elevators transport personnel between levels: eqavator cars transport laterally. The main cellblocks are located towards the bottom of the station. It serves as a last resort for many offenders, from recidivists to those who have escaped from many other prisons. The Weyland-Yutani manufactured station was one of three facilities ordered by the ECA law enforcement agencies in 2181. The station is serviced by regular shuttles from Gateway. Any ship approaching Moloch Island must gain authorisation to pass through the auto-defenses. These include a minefield around the main station, with each mine locked in a random holding pattern. In addition, laser turrets and missile pods are positioned on the main facility. The setup is such that it is as hard for anything to get to the station as it for anything to leave. ICC cutters, operated by the Marshall’s Division, patrol the local area to enforce security. The outer perimeter is marked by a blockade of red flashing buoys, supplemented by an all-frequency warning to local traffic. Once access is gained, only a small corridor is cleared for the approaching vessel. The buoys turn yellow and form a corridor to allow ships to dock. Internal Security is provided by ICC Marshals. They run all aspects of the prison, and are issued with a wide range of small firearms. To prevent hull-breach by sidearms, Stitcher guns are used. These fire hundreds of small-bore needles, which are lethal at short range. Steel bolos also used by guards to subdue prisoners. A biolab contains the biolab and morgue. Run by WY Bioweapons Division, the biolab conducts experiments on animals and utilises genetic samples from a number of species. Although human genetic experimentation banned for over two hundred years, experimentation on samples from the prisoners, and use of the prisoners themselves, is not unknown. Milisci Operative Mr. E.S. Lone, a Company synthetic, oversees the facility. ICC quarantine prevents a dangerous organism being brought within 30,000 kilometers of Earth, the penalties for which include severe fines. However, this has not deterred the facility from testing on aliens, or even xenomorphs.
Morning Glory - This is the base camp for New Eden/J V’s attempt to link up with Micor through Morningstar. It is a Service Base which is currently the port for deep exploration craft.
Morningstar - Advanced space exploration base for the establishment of a route from Micor to New Eden. Good progress was being made, but in the last few years funding has been cut and new exploration is on hold. The rulers of Micor have apparently decided that a direct route to New Eden is not in their best interests, and they are dragging their feet. The exploration and maintenance crews of Morningstar have been waiting here for some time, and there is general dissatisfaction.
MV-45 – Frontier world in the UPP. Located near the demilitarised zone, it is a new terraforming operation.
Myssa 340 – One of the remotest colonies, technically designated 78 Nu Ceti III. Tamburro Station orbits this planet.
NC-313 - Automated mining system in the UPP, serving Rodina Station.
Nene 246 – Technical designation 52 Tau Ceti II, this planet is the home to Ezell ASFB, one of the bases for the 2nd and 3rd CM brigades, and parts of the 2nd Marine Aerospace Wing. The Trobriands are also on this planet..
Neusheune – Site of conflict between local forces and the 2nd CM Brigade.
New Arcticus – Extremely distant penal colony run by Weyland-Yutani. It takes 10 months in hypersleep to reach.
New Eden Sector - This Sector was the first to yield an Earthlike world, the planet of New Eden itself. Exploration was handled by a coalition which renamed itself New Eden/JV after the world which made it rich. This Sector is comparatively stable, compared to the strife of the CSC Sector and the danger and uncertainty of the Borodino Sector.
New Eden - This was the first ideal world discovered by Humanity, and it made the coalition of Corporations which found it extremely rich. This coalition solidified into a mega-Corporation in the years which followed, and now calls itself New Eden/JV. New Eden/JV has a strange Corporate structure that is like a smaller version of the ICC, with the New Eden/JV entity itself functioning as a sort of umbrella and the various components retaining their own identities and goals. Control of New Eden/JV is determined along democratic lines, with each member Corporation receiving votes based on its wealth and rate of growth. When New Eden was discovered, it had an almost ideal climate and environment. Only rudimentary lifeforms existed on the world, but it proved to be an easy terraforming job. The world is now completely terraformed, and has a population of 200 million. The world was colonized very rapidly, and was a spur to the growth of all the involved Corporations and the rest of Humanity as well. The most talented people in the member Corporations were transferred to New Eden, where they were able to work in an unusual environment that rival Corporations consider a drawback; personnel on New Eden can easily change their employment from one member of New Eden/JV to another. This guarantees that everyone is well treated and that real talent is rewarded. Elsewhere in the ICC, it is very difficult to change Corporations, and this has resulted in stagnation as internal politics became more important than good work. The good treatment afforded the employees of New Eden/JV has prevented the member Corporations from truly maximizing their short-term profits, but because of their unique business environment and since the wealth produced by New Eden has been so great, they have been somewhat magnanimous. Other Corporations generally elect to increase their profits by giving the employees as little as possible, and point to New Eden/JV as an example of inefficiency and bad management. Regardless, New Eden is a prosperous and self-sufficient world, its population has a great deal of freedom, and the member Corporations are all growing quickly and smoothly.
Nimbus - This is a very large world, a gas giant, which has a research space station in orbit around it. It is being used for studies of high pressure and high energy conditions by Hyperdyne. Probes enter Nimbus’ atmosphere and are subjected to incredible heat and pressure as they decelerate. They then emerge from the atmosphere and are recovered by craft from the research station. The exact nature of the work being done here, and the results found to date, are highly confidential and are well-guarded by Hyperdyne.
Northstar Station - North Star itself is a civilian colony, with a population of 251. However, it is also home to some of the military officers and their families from Sulaco Station, which is located on the underside of North Star. The colony is a domed installation, whose main cover is 10 miles across and 5 miles high. Located in the 29th Sector (co-ordinates 188.8.131.52), it is two days from twenty forth midline shipping route on the Outer Perimeter. The main colony resembles a 20th Century mid-western town. The colonists seemd to have renamed North Star: Shitsville. The town has a main street, Idaho Street, named after the original site on Earth. In keeping with the 20th Century theme, pick-up trucks and tractors are still used. In direct contrast to the facade of the Midwestern town, there are two emergency shuttles located at either end of the dome. These are used for civilian evac, and can carry all of the colonists if required. Docking Bay 4 houses one of the shuttle silos, while the second shuttle is located across town, on the other side of the station. Both ships have hypersleep facilities and carry emergency spacesuits. They also have defensive capability, including nuclear missiles. However, these can only be used by ranking military personnel.
O’Neil Station – Part of the L-4 Earth-Lunar space station system.
Outer Veil - Region of space between regulated space in the Sol system and the Core Systems. Acheron was on the boundary of the Outer Veil and Core Systems. Fiorina was on the Outer Veil. Few vessels travelled here as of the 22nd century, but still more than in the Core Systems.
Panamar - This is another terraforming project for New Eden/JV. A small research and mining station is studying and harvesting a type of thermogenic plankton; this simple Iifeform uses thermal energy instead of sunlight to create hydrocarbons. It is already used in Life Support systems, and will probably have many other functions as well. Panamar Plankton: A recent discovery on Panamar is a type of thermogenic plankton; this simple lifeform uses thermal energy instead of sunlight to create hydrocarbons. It is already in experimental use in Life Support systems, and will probably have many other functions as well.
Pandora - This Colony is at the edge of ICC space, and as such operates with little regard for law or accepted behavior. The world has an unpleasant but breathable atmosphere, and gravity near Earth’s. Most of the surface is covered with water, and the small land areas are overcrowded with a population of 4 million. Work is in progress to artificially increase the land area by building out into the oceans. The biosphere of Pandora is a diverse one, and there are still countless life forms that have never been studied. If this planet were closer to the rest of civilization, it would be covered with research teams from all of the major Corporations. As it is, only unusual people come this far out; the ones who are obsessed with their work, others who are avoiding legal and personal problems, and people who are very adventurous, curious, or unstable. The location and the people combine to create a dangerous and exotic world. Several Corporations are conducting exploration into the stars beyond Pandora, but where they are going and what they have found remain mysterious. Experiments which would be halted on a more civilized world are conducted in shadowy laboratories here, including forbidden studies of genetics, biomechanics, and cybernetics. There are rumors of startling breakthroughs in all of these fields. Strange drugs are also synthesized from the native lifeforms by researchers, some of whom are true geniuses and others who are simply renegades or madmen. The most popular and useful drugs are exported or smuggled back to the rest of the ICC, but the local inhabitants have access to countless other substances. All manner of claims are made about these drugs; some are powerful stimulants or depressants, others have reputed medical value, still others might be painkillers or hallucinogens. Many of the drugs are addictive; most are dangerous; all are unregulated, and therefore unpredictable. The alleys of Pandora are filled with people who have had their health or their minds broken by these experimental drugs. Arcturus Loop This is a new interstellar link between Aerodyne and Weyland-Yutani, and is being used to bypass Earth and ICC Customs. There is a great deal of illegal traffic in this area, but the efforts of honest ICC Customs officials to clean it up have been unsuccessful. Part of the trouble lies in the relative weakness of the Colonial Marine Corps in the Loop, but much of the blame lies with corruption at high levels of the ICC and the major Corporations involved.
Paragon - This is a fairly recent Colony, and was established by CSC in an attempt to rebuild after Alexandria’s rebellion. Paragon has recently completed its program of terraforming, and the atmosphere is fully breathable. The climate remains harsh and cold, with high winds and unpredictable weather. The communities of this world have been built underground for protection from these conditions. Another major consideration in the construction of Paragon’s cities was security. CSC is not willing to accept another rebellion, and every effort has been made to ensure that management remains firmly in control. The communities are being expanded only slowly, and are kept as self-sufficient as possible. The middle and lower classes here live in a tightly controlled environment, with the most sophisticated police state in the ICC watching their every move. CSC is satisfied with the way the system is working on Paragon, and they are transporting much of their high-tech and high security operations here. This will become the new Corporate Headquarters for CSC, and will also be the site of manufacturing for all critical components.
Polar Star - This outpost consists of a Research Station on a moon which orbits a gas giant at the edge of the system. There are only 30 permanent residents at the facility. A Service Base with a crew of 1,000 also orbits the planet, and attends to the traffic through the system, but there is little contact between the Service Base and the Research Station. This system has no manufacturing ability. The permanent residents are scientists at work on a research project, studying high-pressure molecular synthesis. They are under contract to Micor, but so far they have not attained their goals. Until they succeed, none have anything to look forward to but continued isolation on Polar Star or a one-way trip back to poverty on Earth. Most of the staff have been here for more than ten years; the stress level is high, and the mental health level is low.
Redlake Field ASFB – Located at Aurore 510, this is one of the bases for the 2nd and 3rd CM brigades, and parts of the 2nd Marine Aerospace Wing. Glenn GSO station is also in this system.
Relitor – Former name of Weyland-Yutani’s main colony.
Riesling - This is the site of exploratory mining and drilling operations. The world’s composition indicates that it has potential as a source of several rare elements, and science crews are still evaluating it. At present, only remote exploration sites are set up, with teams from CSC and a number of freelance groups licensed to conduct the research.
Rodina Station – Main UPP space station on the border, used as an outpost and military base. Remains the main counterpart to the planetoid-sized Anchorpoint Station, but is smaller in size.
Russian Arm – Colonies under the control of Russian entities.
Ryushi – Swamp planet with a small colony. Destroyed after an infestation of xenomorphs overran the complex, leading to a conflict between the colonists, the species known as the Aliens, and a race of hunters called Predators.
RY/24 - Class C planet with no viable atmosphere and 86 percent Standard Gravity. It is home of Weyland-Yutani’s largest deep-space observatory.
Saint John - The first terraforming project of CSC was established here. The site is largely empty, and most of the valuable components have been moved to Starview. The toxic atmosphere and sulphur bogs have defied terraforming, and after decades of work the project was abandoned in favor of the more pleasant Starview. There is still one Atmosphere Processor in operation here, which is being shut down for salvage, and there are also numerous research stations scattered around the world, occupied by scientists and technicians. The purposes of these sites are varied, but most have to do with the origins of life and how it adapts. Biosynthesis and bioengineering specialists from many different Corporations have come to this world to experiment, and have leased the stations. The exact natures of the sites are classified, but it is rumoured that a large portion of the funding for CSC’s work on Summit, Stoner 1, and Paragon came from leasing the stations on Saint John.
Scorcher A small manufacturing facility on a hot, barren world with no atmosphere. This world is very close to its sun, and the intense heat makes it uniquely uninhabitable. The Colony survives by being buried under the surface, and is protected by domes with multiple barriers that are highly reflective. This keeps the heat to a bearable level. The very harshness of the environment is what lends the world its value; the hard vacuum, the high temperature, and the extremely pure base minerals found readily available here make it easy to produce critical parts for the drive and power systems used in Spacecraft. This fragile Colony of 5,000 is just a moment away from a disaster, because of the brutal conditions. Even if all systems are properly maintained and the residents are very careful, an unusually large solar flare could still be devastating; this possibility hangs over the Colony like the threat of an earthquake, or some other natural disaster. Spacecraft coming into the system stay outside Scorcher’s orbit, and transportation to and from the planet is handled by special shuttles which can handle the extreme heat. Because of the special expense of this fleet, few non-essential items are found at this facility. Prices for all items are four times normal, while luxury items and non-essentials cost 20 times the regular price. Blackbody Coral: Discovered on Saint John, Blackbody Coral is a hive-type micro-organism that is similar to the coral of Earth. It grows on surfaces that are exposed to light, and its cells are essentially light traps; virtually all of the solar energy which hits the Coral is absorbed into the cells, which are also well-insulated. The energy is used to feed the growth of the Blackbody hive. Blackbody Coral is widely used in construction on Colony worlds with harsh environments, because of its excellent insulation and energy absorption properties. Morphers - These creatures were discovered on Saint John. They weigh five to ten pounds and have a unique shape-changing ability. They are able to adopt any one of several forms, including a water-breather like a fish, an amphibian form, and a land-dwelling air-breather. Morphers do not simply change shape at will; they enter a state of dormancy in response to seasonal and climatic change, and emerge from that state days or weeks later in a form which is more appropriate to the current environment. This change occurs through the action of a special part of the Morpher’s DNA code, and is like the way a tadpole becomes a frog, except that a Morpher changes among several different forms on a cyclic basis. The study of Morphers has been vital to the science of genetic engineering, and Morpher DNA is still being heavily researched for future uses.
Shinon - This Colony is the dumping site for people removed from Hilo during the Colonial rebellions. These are people who were considered to be security risks, but who could not be convicted of serious crimes. All sorts have been sent here; petty criminals, relatives of rebels, free-thinkers and rabble-rousers, intellectuals, and those who were simply not patriotic enough. The population is 480,000.Shinon is almost self-sufficient, with critical supplies being provided by Hyperdyne in exchange for good production from the light industry of the Colony. The citizens are theoretically free, although there is no way for them to leave the system and they are under tight supervision by Hyperdyne law enforcement personnel. Regardless of Hyperdyne’s claims, Shinon is essentially a modern penal colony.
Snorgron – Hostile planet in the Vortigern Sector, which has a highly radioactive atmosphere and is known for its huge lakes. The planet is home to one of the few highly-intelligent alien life-forms so far encountered by humans. Known as the Snorgeth, this armoured quadraped is the object of a permanent ECA/Corporate study.
Sol – Central part of the Core Systems, with Earth as the primary planet.
Solomons - Remote part of the Outer Veil, of which Thedus is a part, located at Alpha Caeli V.
Starview - This is the latest find of CSC, and it already has a sizable population. This world is better in many ways than Alexandria, and once terraforming is complete it will become the primary world for CSC. This terraforming effort will take another half century to complete, however, despite the best efforts of CSC’s scientists, because the Corporation is overextended. Various factions within CSC have taken hold on each of the other three most important colonies (Stoner 1, Paragon, and Volcus), and CSC does not have the funds to fully develop Starview. Starview is a large world, with gravity very close to Earth’s. Its surface is desolate and cold, as the atmosphere is nearly opaque due to a vast cloud of small particles. This cloud is suspended in the upper atmosphere, and leaves the world in eternal twilight. Once the cloud has been removed, the world will warm up and should be very comfortable for normal habitation. Today, a Colony of 30,000 exists on the world. The atmosphere is breathable with the use of a filter mask, and work is proceeding to create Atmosphere Processors.
Stoner 1- This planet has recently been terraformed by CSC as a means of recovering from the secession of Alexandria. While most of the planet’s atmosphere is still toxic, there is a vast natural cavern within Stoner Mountain which now has its own atmosphere and biosphere. This cavern is over 10,000 square miles in size, and is protected by the immense rock dome of the mountain and a network of airlocks. Excavation is now going on within the mountain, to expand the available living space while terraforming continues above ground. At present, much of CSC's light manufacturing and engineering is done at Stoner 1.There are ample resources on this world, and once it is fully terraformed the aboveground mines and other operations will make it a major industrial base.
Stratus - Stratus was used as a Garrison System by Hyperdyne before the ICC was created, and there are the remains of a large ground military base and a deep space tracking station here. Today there is only a way station and a small, poor salvage operation recovering equipment left over from earlier conflicts.
Sulaco Space Station - Known as "downstairs", the military base sits on the underside of the North Star colony. Access is via an elevator in the main town, disguised as a barn. Although the station has fifty levels, heavy construction is going on. This increased reconstruction is aimed at "greater research": maintenance and construction of main colony stopped due to diverted funding. This increased military presence has created general unrest among the civilians, primarily due to the unfinished building work on North Star. But there are also rumours of weapons research being carried out on Sulaco Station. US Green Berets provide general security for the station, generally armed with Spaz .12 shotgun/rifles with rocket launchers. These soldiers also use small interstellar recon vehicles for missions off-station. There is also a WY Milisci project run by Dr Alice Rand, senior Science Officer on the station. Milisci agents and corporate troops also have a presence, but special forces soldiers provide military presence and security. The work at the lab includes testing of combat and regular synthetics against hostile organisms. Holding pens used for experimentation on various life forms, including livestock from the farms upstairs. Genetic manipulation and analysis also forms a great part of the various projects. Due to these biohazards, the entire section is constructed of high impact resistant materials. Due to the nature of the work, civilians, employees and military that are considered detrimental to Company objectives have either been killed or lobotomised. Total surveillance is maintained in all areas to maximise security.
Summit - Summit is a Colony in the last stages of terraforming and is prepared for major expansion. The air is now breathable and the climate mild, so many Corporations are planning to move to this nearly ideal environment. This is the boom world for the next generation, and along with this economic and population boom will come the problems associated with rapid growth. The world was developed by the hard work of the original colonists. This was a group of 2,000 people who were members of wealthy families, and who decided to expand their fortunes in the finest traditions of industry; through intelligent planning, sensible risk-taking, and honest labor. They formed their own Corporation and set about developing the world of Summit, which had great potential but had been ignored by its former owners. After decades of terraforming and preparation, the colonists and their now-grown children are poised to reap the benefits of their labor. The only obstacle to the happy fulfillment of this dream is the potential for deceit, treachery, and financial manipulation by the Corporations who are flocking to Summit. How the colonists will face this final crisis, and whether their great accomplishment will be passed on to another generation, is yet to be decided.
Surier 430 - Designated Delta Pavonis IV, this planet has a permanent CM base at Kuat ASFB.
Tamburro Station – One of the remotest CM garrisons, orbiting Myssa 340.
Tartarus Sector - This small Sector branches off from the Micor Sector at Argos, and is named for the fertile world of Tartarus. That planet is the scene of the greatest emergency in the ICC in recent years, as the indigenous Harvesters have surfaced and are destroying the Colony.
Tartarus - This is an extremely fertile world, with thousands of species of plant/animal hybrids that use the sun’s energy and the rich carbon dioxide/oxygen atmosphere for growth. Although it holds great promise, it is now the site of a major crisis for the ICC. Tartarus was discovered only a generation ago, but it was already habitable and was quickly developed. An unusual feature of Tartarus is its rotation, which is perpendicular to its orbit. It takes 40 years to complete its orbit around the sun, so it has a 20 year day and a 20 year night. The constant sunlight of this extended day produces a vibrant and diverse ecosystem. On the night side there is little life, and the world waits for day to return. There are three major continents on Tartarus, only one of which is currently in daylight and which is colonized. The environment has been ideal; there is an abundance of life with no particularly dangerous creatures, and excellent atmosphere and climate. Knowing about Tartarus’ peculiar orbit, the settlements were designed with a slow migration in mind. Each continent would be colonized in turn, and as night settled over a part of the colony, it would be shut down and the inhabitants would move ahead to a new site, one which was entering the daylight. This process was just beginning a few years ago, as sites which were within a year of twilight prepared for shutdown and the colonists got ready to transfer to new locations on a continent that was nearing its dawn. Darkness would settle over the rest of the first continent over the course of eight years. The transfer was eagerly anticipated by all the Corporations present, as a test of their abilities and an opportunity to develop new areas. It was at this point that the most dangerous native lifeform made its appearance. Scientists had been looking forward to finding out how the environment handled the transition from day to night, but these ravenous monsters are not what they had in mind. The creatures are called Harvesters, and that is exactly what they do. As a continent enters its night, these immense, armoured creatures burrow up from tunnels far below the surface to devour all organic materials. This material is shredded and carried back underground, to cysts where the Harvesters live. The Harvesters live off the organics for years, and slowly generate the carbon dioxide in the atmosphere, which in turn regenerates the surface life when daylight returns. It is a strange ecological cycle, but one which remains in balance. Unfortunately, the Harvesters do not differentiate between their natural food and the Colonists who now live on Tartarus. The Harvesters look something like huge amadillo. They are capable of digging and boring through rock and concrete, and their jaws can shred almost anything. They move in packs of several dozen, and these packs often fight each other for control of fertile areas. A pack will coordinate its activities, and organizes for war in the same way that ants do. Colonial Marines and other forces have been sent to Tartarus to protect the many settlements scattered across the daylight continent. Missions include evacuating colonists, delaying Harvester attacks, retrieving abandoned equipment from devastated communities, and Harvester hunting and research. The Harvesters are sweeping across the continent, and will be done with their work within three years if Humans do not stop them. Parts of the continent will still be in full daylight at that time, however, and Corporations which own communities in these areas do not want to abandon them until night falls. In these places, plans have been made to defend the communities against Harvester attacks; how well this will work is unknown. To assist in these defenses, missions are being sent down into the Harvester tunnels to see if the creatures have a weak point. To date, no one has reached any of the cysts where the Harvesters live and store their food. When they do, another surprise is waiting for them. The Harvesters have a smaller form which never leaves the cyst, called a Drone, which is used to defend the cyst from underground pests, ranging in size from small insects up to nearly Human size. The Drone is little more than a large pair of powerful jaws, and it is not even a self-supporting life form. Instead, the Drones grow on Harvester variants called Carriers. When they leave their Carrier to fight, they have only a few hours of life left. They attack the invading creatures by biting with their immense jaws, which lock in place. Like a bee, they give their lives defending their lair. Harvesters: Harvesters are large creatures which live below the ground, and they are destroying the Colony on Tartarus. Their attack is almost impossible to stop because they bore through the earth and attack from directly beneath the facilities. No underground protection has been found that will stop the Harvesters, although many attempts have been made. Decoying the Harvesters to the surface outside the Colony where they can be attacked by Aircraft has been used with success, but the Harvesters are cunning and these tricks are no longer effective. The primary focus at the remaining facilities is to destroy the Harvesters in their underground chambers. For this work, the Colonial Marines have been called in. A Harvester is heavier than any land animal on Earth; it is over nine feet high and nearly twenty feet long. Shaped something like an armadillo, the Harvester lives beneath the ground and has massive front claws and a powerful snout for digging. It uses sonar as its main sense and has acute hearing and smell, but limited vision. The Harvester is very manoeuvrable for a creature of its size and can move up to 24 feet per second (8 hexes per Phase). Its main purpose is burrowing and harvesting. Harvesting consists of burrowing to the surface and shredding organic plant and animal life which it processes and stores in its gut. Harvesters operate in groups and their communication and intelligence can be compared to that of a wolf pack. They are highly territorial and attack any Harvester from a foreign pack or any other threat within their area of operation. A Harvester’s attack consists of the creature charging and overrunning or ramming its target. When Harvesters fight each other, it is a push and shove match until one is turned over, exposing its softer underbelly. This leaves it vulnerable to the shredding jaws of the victor. The Carrier is another form of the creature, and it is very similar to the normal Harvester. It is different in that it is not equipped to harvest and store large quantities of organic material. Instead, it has up to 12 Drones growing on itself. These Drones can be regrown in about three weeks. The Drone is a smaller, boar size creature whose purpose is defense against small animals and creatures which threaten the Lair and underground chambers. The Drone has only one purpose, and that is to bite. It lives attached to what is called a Carrier and has few internal organs of its own. When released from the Carrier to attack a foe, it does so with the ferocity of a creature whose only purpose is attack, for the Drone can only live a few hours once released. The Drone can climb and jump, as well as move at up to 42 The creature is nothing more than a portable set of mandibles, and once it locks its jaws onto its victim it will not release its grip. The jaws actually ratchet down and cannot be opened short of breaking the thick skull and mandibles.
TC/166 - Class M planet with viable terraformed atmosphere and 112 percent Standard Gravity. It is the main industrial centre for Weyland-Yutani mining operations in the Third Quadrant. Population 2127: 67 percent male; 30 percent female; 3 percent other.
Temple - This is a science outpost on a planet with a toxic atmosphere and low gravity (1/12 Earth) where two dozen researchers are working on metallurgy. They are being assisted by nearly 50 Synthetics of the latest design, and new techniques are being developed for the use of Synthetics in research. The manufacturer of the Synthetics, Hyperdyne, is a major supporter of the work on Temple, and hopes to demonstrate the effectiveness of advanced Synthetics in the sciences and in the operation of facilities on dangerous worlds. One technology being tested allows a direct transfer of memory from a Synthetic to a Human, and of instructions and guidance from the Human back to the Synthetic. This would allow Human reasoning and instinct to be more closely coupled with the sheer power of a Synthetic’s brain.
Terminal Island – Prison run by Weyland-Yutani, built to the same design as Moloch Island.
Terra Haute – Weyland-Yutani penal colony.
Thedus - Part of the Solomons, this is a small, struggling Colony which survives off the traffic from the core of the ICC out to the frontier world of Pandora. It is a domed Colony, as the atmosphere of Thedus is thin and has little oxygen. The world is not self-sufficient; it has a full space Service Base, but all other items are in short supply. There are three communities on Thedus, each of which is built around a reactor that also provides power for an Atmosphere Processor. The expansion of the Colony is limited by the shortage of power, and the population subsists on ship service and maintenance, and providing for the crews of vessels that are being worked on. The crime rate on Thedus is very high, and many unwary travellers never leave the planet. The NOSTROMO had docked here before its return trip to Earth. The Company had placed an android onboard two days before the ship departed.
Thetis – CM garrison along the American Arm. Technical designation is 20 Reticuli.
Third World Empire – In 2088, the United Kingdom joined forces with Japan and a number of developing countries to form Third World Empire, which had its own military and commercial space fleets.
Tientsin – A planet is in the Chinese Arm, it’s official designation is 8 Eta Bootes III. This was the site of a campaign for the CMC, which ended in 2165. The local forces had equipment supplied by the English and Japanese, and their armour was more advanced than the UA’s.
Tithonis – CMC mountain base on Bernice 378.
Titleman Station – Based at L-1 Lucien-Avril system, this is the home to one of the bases for the 2nd and 3rd CM brigades, and parts of the 2nd Marine Aerospace Wing.
Transept - This barren world is the base camp for Hyperdyne’s space exploration fleet. Hyperdyne is trying to open a direct route to Pandora, as that is the location of the only other major research being done in the field of biotechnology. If Hyperdyne is successful and can keep its route a secret, it will be able to subtly control the work done on Pandora and capitalize on any breakthroughs which are made, without ICC opposition.
Trobriands – CM base located at Nene 246.
Twilight - This Colony harnesses the planet’s volcanic energy and magma for ore processing and other mining. Volcanic eruptions have polluted the atmosphere beyond the ability of any Atmosphere Processor to cleanse it, and the dim light which reaches the surface gave the Colony its name. The atmosphere is toxic, and the Colony of 15,000 is domed. Robotic rigs float on the seas of magma and handle the mining chores, and manned vehicles are used to collect the ores.
Union of Progressive Peoples - An entity quite separate from the ECA and corporate worlds, the Union of Progressive Peoples (UPP) exists in a sector of space bordering on the Outer Colonies. They are socialist in political orientation, which borders on state communism, and much enmity exists between the capitalist powers and the UPP. Hostilities had gone on for at least a generation, although an uneasy peace has now settled between them with a resultant 'cold war' deadlock. A demilitarised zone runs between their respective borders and Diplomatic Treaty No 99AG558L5 forbids violation of this buffer by any military craft. Protocols automatically prevent the arming of nuclear warheads by ECA starships within UPP space. Furthermore, the Strategic Arms Reduction Treaty prevents deployment of nuclear weapons along the border and also limits the amount of chemical, biological and nuclear weapons each side may have in their respective arsenals. It is not clear whether this is realistic in view of the autonomy of the corporate powers, which are separate entities to the mainstream governments of the ECA Culturally, the UPP incorporates elements from South East Asia, Russia. China and other old socialist powers of the preceding three centuries, with Russian, Vietnamese and English being the principle languages. The people have very strong faith in their socialist ideals, which is seen by many as an extreme reaction to the late capitalism beliefs of the corporate and ECA worlds. Many cultural aspects such as art and iconography are produced by the state, but older fragments remain, such as the Yin-Yang insignia used by the Peoples Commando Division (PCD). Men and women have equal status with UPP society, even in the military, but androids have only machine status. Despite declarations to the contrary, their military is engaged in bioweapons research, with the study of everything from combat synthetics to xenomorphs, but their technology lags behind that of their opponents. The demilitarised zone running between the corporate and UPP worlds is served by Rodina Station. Other local colonies include MV-45 and NC-313.
United Americas – The formation of the Third World Empire in 2104 forced North and South America to consolidate their own economic might to form the United Americas. The UK becomes part of the UA soon after.
Ventix - Ventix is a Colony near Alexandria and is controlled by the people of that world. It is a dense and prosperous community, built underground in vast, airtight chambers. Terraforming of Ventix was put on hold by the eruption of the rebellion on Alexandria, and the years of conflict have transformed the city into a military hard site. Considerable heavy equipment was here to support terraforming, most of it having been moved from Alexandria when the major work on that world was completed. This equipment was used to expand the base camp into a full Colony designed specifically for use by the Alexandria military forces. It now protects the only route to Alexandria, and is the final line of Alexandria’s defenses. There are five major Military Bases on Ventix. Each of them has full space repair facilities, and receives parts and other support from Alexandria. They are connected by a network of tunnels, with high-speed monorails carrying people and cargo. Each Base has a population of about 50,000 people, and they are all self-sufficient. The atmosphere of Ventix is too thin to breathe without a Life Support system, but there is enough oxygen to keep a Life Support system operating indefinitely; Life Support systems have pumps which can be used to compress the atmosphere in an enclosed space, and make it breathable. The climate is cold and dry, with no vegetation. Only personnel with military clearance have access to Ventix.
Volcus - One of a group of Colonies developed by CSC after the secession of Alexandria. The Colony is in a domed community on the major moon in orbit around the planet of Volcus itself, and neither the moon nor the planet is terraformed. Volcus is a world ruled by volcanic forces, with vast magma flows covering much of its surface. It is the tremendous geothermal energy available on the planet which has led to the development of the system. CSC has developed (and is still improving) a system which uses the almost unlimited thermal energy of Volcus for power. Automated power stations float on the magma and draw energy from the heat surrounding them. This energy is then broadcast to a spacestation in orbit around the planet, and from there to the Colony on the moon. There are currently 200,000 people on the moon, but the Colony can expand rapidly because of the availability of power. A self-contained ecosystem has been created, with air, water and heat being recycled. CSC hopes to turn this moon into a thriving Colony, as an example of how a hostile system can be overcome.
Vortigern Sector – Remote sector beyond the Outer Veil of colonies. Served by the USCM, its principle base is Golgotha training base. There are only three surveyed world in this sector: Cheng IM, Snorgron and Brabenso.
West Star - This is a small Mining operation on the moons of the gas giant which rules this system. The operation uses remote mining robots for the work, and there is a crew of only 60 people here who oversee and maintain the robots. The substance being mined is Helium 3, which is the standard element used in creating the fusion reactions which generate most of the power in the ICC.
Weyland-Yutani - Weyland-Yutani was one of the pre-eminent Corporations of the early days of space exploration, and still produces some of the finest high-technology equipment in the ICC. It was once a partner of Hyperdyne, but Hyperdyne betrayed Weyland-Yutani’s interests and sabotaged several of its exploration craft. Weyland-Yutani was badly disrupted by this, and lost its opportunity to lead the discovery of new worlds. After losing several decades, Weyland-Yutani gathered its resources to take control of the world of Relitor, which it renamed after itself. This put Weyland-Yutani directly on Hyperdyne’s route to Earth and the rest of the ICC, and allowed it to take some measure of revenge in the form of legal harassment and increased tariffs and taxes. To combat these obstacles, Hyperdyne was forced to develop new routes for its commerce. The routes include the Hilo - New Eden link, and the long, desolate trip from New Chicago to Honeycomb. Today, Weyland-Yutani and Hyperdyne are still somewhat hostile to each other, but there has been no traceable violence for many years. They even cooperate on control of the Arcturus Loop. At present, the world of Weyland-Yutani has a full range of industry and space manufacturing facilities, and the cooperative ventures between Aerodyne and Weyland-Yutani are the largest manufacturers of commercial spacecraft in the ICC. They also produce the ships forth Colonial Marine Corps, and use this as leverage in their control of the Arcturus Loop. Noble Ore A titanium mining site with five domed communities. There is only a small Service Base here, and no industry at all. New Chicago This old mining and survey planet was abandoned after research showed it would not be profitable for long-term mining or terraforming. It has become a major Service Base for Hyperdyne forces, and many spacecraft in that Corporation’s fleet call New Chicago their home port. These forces protect the New Chicago - Honeycomb route, and attempt to control traffic from Weyland-Yutani to Hilo. The civilian population here is 30,000, and the economy is heavily dependent on the Hyperdyne fleet. Laws governing the sale and possession of weapons are largely ignored, and just about any kind of military hardware is available here, for the right price.
Xarem - Planet with an abundance of nickel, and thus a thriving refinery owned by the Xarem Corporation.
Yuggoth – CMC penal colony located in the Aldeberan IV system.
Zeta 2 Reticuli – System which has LV-426 among its planets. The species known as the Alien was first encountered there in 2122.